# Wash hands
## Summary
- Hands and gloves have cleanliness stat
- Except fingerless gloves
- Cleanliness decays over time depending on environment/interactions
- Eating with dirty hands has a chance to result in getting a random advanced decease, scaled with cleanliness
- There will be a hint in the chat when you're struck with the decease this way "You feel like eating that with dirty hands was not for good."
- Crafting food with dirty hands has a chance to make food that causes random advanced decease
- Forks and spoons protect from this effect
- Later: Crafting food with dirty hands reduces quality of result food
- Will be done after the food quality introduction via ECO food effort
- Consider ghetto ways for diagnosis and cure of advanced deceases to make ghost roles less fucked by this
- Immune system logic that makes weak deceases die out on their own
- Metabolism stat tied to age - you can balance between the decease healing speed and hunger rate with character age slider
- Eating certain plants may block certain symptoms or move the decease closer to dying out
- Tied to plant reagents that can be turned into symptom-blocking pills that are decease-agnostic