# Wash hands ## Summary - Hands and gloves have cleanliness stat - Except fingerless gloves - Cleanliness decays over time depending on environment/interactions - Eating with dirty hands has a chance to result in getting a random advanced decease, scaled with cleanliness - There will be a hint in the chat when you're struck with the decease this way "You feel like eating that with dirty hands was not for good." - Crafting food with dirty hands has a chance to make food that causes random advanced decease - Forks and spoons protect from this effect - Later: Crafting food with dirty hands reduces quality of result food - Will be done after the food quality introduction via ECO food effort - Consider ghetto ways for diagnosis and cure of advanced deceases to make ghost roles less fucked by this - Immune system logic that makes weak deceases die out on their own - Metabolism stat tied to age - you can balance between the decease healing speed and hunger rate with character age slider - Eating certain plants may block certain symptoms or move the decease closer to dying out - Tied to plant reagents that can be turned into symptom-blocking pills that are decease-agnostic