# **Designer Improvements** Implemented changes: - Removed broken speed modifier - Fixed minimum and maximum tackle duration - Builders building cooldown get set to 0, if you build on top of nodes. - New structure type called "nodebound". - Improved gardener interaction with construct node, when activated node will create thicker "bound" variant - Improved thin sticky strength by +1 - Custom cursor for abilities (not exclusive to designer) - Weedbound now change themselfs depending on weeds they are attached to. - New icons for "bound" resin. - Fixed blue nodes not getting price reduced before building on them. # Changes to explain: ### New Structure type: Nodebound Nodebound is a new subtype of structure from "bound" family, it only appears when using purple nodes on top of weed nodes, it uses new visual sprite to make it more noticable for marines, nodebound variant do not destroy weed nodes, this variant have same stats as weedbound but it doesn't drop sticky nutrient when destroyed, instead it will destroy node its attached to. ### Why nodebound was created? After designer got its official merge, it allowed for longer observations that spotted issue, this issue made weedbound more inferior to normal resin more than it was intended, when constructed on nodes, original wall code called for node deletion, my assumption is it was created to prevent xenos from hiding nodes under structures and making them harder to clear *(you can somewhat bypass that with ALT+LMB)*, this prevention made weedbound destroy itself if wall was created on weed node, nodebound variant was created to counter that issue but still keep it balanced by making nodebound die when node is destroyed or when wall is destroyed it kill the node its attached to. --- ### No More After Build Cooldown After creation of designer, i was hoping to see more *Whisperer x Designer* combos, after playing for a bit i noticed something i didn't pay attention to before, remote builders get building cooldown after construct like whisperer and queen, this made whisperer and designer cooperation less efficient than anticipated, this change only works on any caste that can build and get cooldown afterwards. * Thanks to this change, designer cooperation with ranged builders will increase, this benefit only apply when building on top of design nodes *(any kind)* . --- ### Gardener and Designer interaction Designer was generally inspired by gardener, where gardener makes fruits using its inner fluids and resin to shape different kinds of fruits that stimulate different body functions of xenos giving temporary benefits (healing, shield, speed etc.), designer is based on that logic, but instead of stimulating other xenos, they stimulate weeds by injecting nutrient inside weeds and transport nutriens to designed spot, causing targeted weeds to mutate and change/grow to design nodes. * This change makes so, if gardener interact with purple nodes, they will create thicker variant of weedbound/nodebound, considering they in general share same concept but focus on different targets make them both highly compatible with each other, this should also stimulate cooperation between gardeners and designers. --- ### Weedbound now reacts to weeds change. As mentioned, designer "mutated weeds" *(design nodes)* are inspired from gardener, but instead of giving buff to xenos it roots itself inside resin, changing properties of weeds, the most reactive is weedbound and nodebound created from construct nodes, considering they require plasma donation to stimulate their growth, created node/weedbound will now react to weeds change too, considering they are deeply rooted in resin and colapse without it. * Now thanks to this change, "bound" family of resin structures will now "strenghten" depending what weeds are under them, if wall is a normal variant of "bound" resin, it will become thick variant of "bound" if weeds are stronger than normal, like hardened or hive weeds. --- ### Other smaller changes explained. * Removed broken speed modifier, one of maintainers did not like it getting fixed, designer already have speed increase on weeds by using resin walker. * Increased thin sticky "strenght", increased slowdown caused by crossing thin sticky by +1, think sticky is just "nutrient" that designer inject to weeds, this nutrient slime that get created when destroying "bound" resin, this substance is very viscous *(designer have nutrient blood)* * Fixed tackle knockdown duration by +1 in both minimum and maximum time, after checking code i noticed that increased tackle knockdown duration was not working as intended. * Fixed blue nodes not reducing cost before building, right now it works by reducing price "after" you start build instead of before the first checks for price go trough, right now it reduces cost and then check if you have plasma to build. * Designer now utilizes custom cursor, any ability choosen in "choose resin" will display custom made cursors if you have them enabled: **Preferences -> UI -> Toggle Custom Cursors** * Prices of flexible node and construct node got reduced to 50, remove node cost changed from 25 to 0, reason is, hivelord cannot build alone and most of this prices don't need to be this expensive, decreased cost in construct node does not affect price of building, so node is 50 but donation cost is still 70, total 120 plasma cost if designer decides to build it.