# Dropship Rework
- Contributors: Thwomper, DetectiveGoogle, Warfan, Dimdimich
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### Goals
- Resprite the entire dropship asset sheet to better emulate the aesthetic of a modern CM while also bringing the dropships more into line with the media representation.
- Add more interactive features to the dropship interior and exterior for DCCs/Pilots to interface with throughtout a round, and turn the dropship into a more lively RP environment.
- Integrate Multi-Z features into the dropship to give the dropship a real sense of scale in the game environment.
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### Layout
The dropship is now broken into two Z-levels. The first, being the ground floor and landing zone itself, will contain the landing gear of the dropship, and a drop down ramp (functionally a staircase). Additionally, a transparent overlay of the undercarriage of the dropship, including access points for the weapons and equipment (think like tent roof transparency) will be visibile from the ground.

The interior of the dropship will be on the second Z-level, accessible by the main ramp, two doors on the side (which will require catwalk accessibility on the Almayer), and an emergency ladder only deployable from the cockpit.

The interior is broken into 4 sections.
The cockpit has the traditional three consoles (now resprited) plus an additional intercom system.

An additional "Navigation Console" has been added in the Southwest corner of the cockpit for the DCC to interface with an monitor ship systems. Opposite the Nav Console is the hatch for the emergency ladder.
South of the cockpit is the foreship section, which contains room for up to 8 seats, a map table, and two additional interior modules, in this case being an armory (left) and a command station (right). The armory essentially functions as a stockable weapons vendor, that comes fit with a number of M41A Mk1 rifles, specifically for crew use. The command station is an overwatch console, built for aerial operation.
A corridor section divides the foreship and the rear bay, in the middle of the ship, which has airlocks to the exterior platforms on either side, as well as buttons to manually lock these doors. In the middle, a button-console to control the cargo ramp is located.
In the rear bay, 32 seats can be fit for troop transport, and the main ramp can be lowered and raised to onboard cargo and personnel. Aft of the ramp is a cargo storage area, Vehicles and other large items can be stowed for transport.
When outside the dropship, using look-up will allow the user to see the dropship from a top-view.

This acts as a roof to the dropship, with a transparent canopy over the cockpit. Anybody a Z-level above the dropship, or looking up from below should see this view.
### Interactions

Several floor vent hatches exist in areas of the dropship interior. Xenomorphs can interact with the landing gear (below) to climb up through these vents like a ladder and attack the dropship from within. Once inside, slashing the ramp control panel should cause it to lower, allowing other Xenomorphs to pour in and take control of the ship.

### Hardpoints
The former weapons and equipment hardpoints can be accessed and installed from beneath the dropship. The points are at the following locations.

The access points labeled in the above figure correspond to different types of installations. A is for electronics, whereas B is for weapons system. C represents engines, and D is for a specialty equipment, such as a rappel system.

An additional two interior hardpoints will be located within the cargo bay for things such as Medevac and Fulton.