# Metaversing: Freedom ###### tags: `m3` `raribledao` If there was a word that best describes what many web3 and metaverse folks seek it’s “freedom”. I notice that word is valued differently between XR and web3 folks. Freedom of self expression (custom avatars) Freedom through ownership (Digital property rights) This short documentary offers a window into the journey of a VRChat creator and the freedom aspects of the platform (maximum self expression / sandbox for creativity): https://www.youtube.com/watch?v=hVWlgh8QP5s {%youtube hVWlgh8QP5s %} point of contention: digital scarcity vs abundance > Finding a balance between absolute self-expression while maintaining the concept of ownership will be the defining Q at the intersection of web3/XR - @asafaryann could crypto land make the space more centralized? limit the freedom? we build open metaverse, with digital scarcity can limit amt ppl own land and enter the metaverse although artificial scarcity does indeed do something for open metaverse in terms of supporting projects building on open file formats / standards in order for general public to adopt / contribute to open metaverse need incentives do we run risk of introducing centralization with land though? Decentraland biggest crypto-native metaverse project, absorbing attention / enormous resources, drying up liquidity and focus in other areas? DCL team is mostly crypto-native background and that also reflects in the product switching costs are typically very cheap platform / vendor lockin for this stuff > Note: Is that true for DCL? If someone invested a ton of time into building on DCL, which I know many who have, I'm pretty sure it's very hard for them to switch. barrier to entry shouldn't be land it should be community / culture especially when switching costs are low when you have land on street, bakery in corner, draw audience, bonus effect once audiences build spaces they wanna interact with pedestrian traffic can walk by another thing serendipity network effects -> lend traffic / popularity want people to make NFT (like glTF) make world, share, boom not space limited make cool spot decentraland subreddit mostly talking about price action not really about building the open metaverse artists feel psychologically / feeling priced out of metaverse 7k entry price is out of reach for new artists headsets only cost $300, spending more on land is hard to convince artists with ethos of crypto isn't about money but when you go to some metaverse project subreddits it looks like it is ![](https://i.imgur.com/Q9PKxff.png) How to shift culture / ethos back to decentralization and freedom? Instead of preaching to choir hosting crypto events in crypto-native platforms, host more in non-crypto native platforms Shoutout to https://twitter.com/themetafactory for going about pushing interop through culture / avatar wearables. Trojan horse decentralization through art. Cryptoart transforming from 2D -> 3D metaversey things like avatars, pets, wearables weapons, etc Ways to change the conversation from price action to open metaversing: - accessible asset pipelines - how to find stuff to populate land with? - art shows in places like VRChat or art walks throughout cryptovoxels has worked for jin to red pill newcomers ![](https://i.imgur.com/tUQPAVL.png) https://twitter.com/dankvr/status/1464357652998275081 freedom -> accessibility creative people with novel ideas need tooling, asset pipelines, and distribution thats accessible pick stuff up without substantial technical lift / pre-req without it, creates exclusionary layer technical side, far too complicated > Freedom, generally, is having the ability to act or change without constraint. Something is “free” if it can change easily and is not constrained in its present state." - Wikipedia Meta keynote with Carmack: at some point in time need to draw polygons on screen 3D geoemtry needs to be made / drawn collision meshes hard problems ppl struggle with how to teleport, stick, drop players, physics engines Shoutout to https://twitter.com/open_metaverse community for technical spec writing on interop standards artist agnostic pipeline: for example: unreal nanite can handle oodles of geometry makes things more accessible since artists don't need to learn about how to optimize and lightmap very complicated scenes, spend more time on the art instead good tool: drop gltf -> collision mesh interop between platforms relating to freedom: ability to bring stuff across, not be locked-in people who are gunna build metaverse from artistic start