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Fix VRM Export Blendshapes

Core Issue

Something is wrong with the character creator exporter.

QA Notes

  1. After importing then re-exporting the characters in blender, they then proceeded to work in other applications.
  2. The female model does not work in vseeface because that program requires the blendshapeclips to be set-up correctly.
  3. Warudo appears to not care if blendshapeclips are setup correctly and will read directly from the character's shape keys.
  4. With characters without full face tracking (old male base) you will need to use the basic setup option in warudo to make the non-arkit face tracking work.

Model Issues

  1. For some reason the male character shapekey's names are regualr numbers. This is not the best practice.(There is a new male model with full arkit blendshapes. Could be fixed upon using that base instead.)
  2. Female model is missing the basic vrm face shapekeys.
  3. Female model is missing arkit blend shape clips.

Definitions:

1: Shape Key: A feature to models in blender that moves mesh vertex locations around.

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2: Blend Shape: One or more shape keys, refered to as much because they are shape keys that get blended together to help the avatar have rich face expressions.

3: Blend Shape Clip: A VRM specific bit of data that stores one or more shapekey values. also refered to as "Blend Shape Proxy" in blender for some reason.

image