Fix VRM Export Blendshapes
Core Issue
Something is wrong with the character creator exporter.
QA Notes
- After importing then re-exporting the characters in blender, they then proceeded to work in other applications.
- The female model does not work in vseeface because that program requires the blendshapeclips to be set-up correctly.
- Warudo appears to not care if blendshapeclips are setup correctly and will read directly from the character's shape keys.
- With characters without full face tracking (old male base) you will need to use the basic setup option in warudo to make the non-arkit face tracking work.
Model Issues
- For some reason the male character shapekey's names are regualr numbers. This is not the best practice.(There is a new male model with full arkit blendshapes. Could be fixed upon using that base instead.)
- Female model is missing the basic vrm face shapekeys.
- Female model is missing arkit blend shape clips.
Definitions:
1: Shape Key: A feature to models in blender that moves mesh vertex locations around.

2: Blend Shape: One or more shape keys, refered to as much because they are shape keys that get blended together to help the avatar have rich face expressions.
3: Blend Shape Clip: A VRM specific bit of data that stores one or more shapekey values. also refered to as "Blend Shape Proxy" in blender for some reason.
