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# System prepended metadata

title: 'Frontier Station Community Meeting #3'

---

# Frontier Station Community Meeting #3

Welcome everyone, thanks everyone, congratulations everyone!

## 1. Milestones
* 800 opened, 651 merged PRs in 6 weeks
* 1397 # of people joined and stayed, and active (according to strange metrics) 2000 says the invite.

    * Mnemosyne, Mnemotechnician, ErhardSteinhauer, TSJIP, Magnus, FoxxoTrystan So many more

* Notable promotions: Welcome to Dvir our first maintainer, Magnus our first maptainer. Looking to add another maintainer and probably 1-2 more maptainers.

## 2. Roadmap

* Short term
    * Code:
        * more Vault-like events
            * Faction vaults?
        * December was slower
        * January will *seem* slower but only because my dev time will be occupied by big upstream merge
            * grid inv? Delta was 800 conflicting files
            * meant to test upstream for conflicts, server maints got in the way this week
            * poll for grid inv
        * Public Transportation
        * Smuggling tweaks
            * Lower payouts
            * More danger inside the drops (i have ideas, youll see them soon)
            * Less deterministic poster/DD locations
                * they can be any item
                * anywhere
    * Community:
        * Polling channel
            * ship review
            * grid inv
        * Ship submission guidelines
        * Police Acadamy
* Long Term
    * Code:
        * Syndicate Station
        * money sink events - gather ideas for 'events' you could purchase, i.e., spend 100k dollars to have something happen on the server etc.
        * EORG portals - portals that open up in the last 5 or so minutes of the round to the various POIs so that people can end 'at the bar' 'at the pit' 'pirate shenanigans'
    * Community:
        * player-faction integration
        * (*"Lore"*)

## 3. State of RP
* Very good improvement over last meeting
    * handling no station bar well
    * that plus smuggling has made tinnias and other POI more alive
* The purpose of money
    * money should not be the main goal
    * nothing changes past 1m
    * vehicle to drive RP
    * hacking/exploiting natural human behavior for RP
* Shitsec
    * Knock it off
    * we dont allow that culture from ss113
    * We have very strict whitelisting and are very strict on our sec
    * Stop starting riots, stop overescalating, stop being toxic
    * We will be handing out 3 day bans to people who continue to cause disruptions and LRP
    * Any situation that would make you even *think* of saying shit sec, say it in ahelp
    * Admins are the ones to discipline security ***NOT*** players
* Escalation
    * always use words, always
    * longer rounds means slower burn RP
    * combat/hostilities must be escalated
    * DOA bounties and when we they should be allowed
    * Revive no matter what - no body dumping
* Smuggling
    * Its illegal
    * People who use it as an excuse to LRP/NRP/Overescelate with sec all the time will get bans
    * Crying out shit sec when you're caught is bad and will also get you banned
    * Being toxic to command in general will get you a ban
    * Security shouldnt be participating in the actions leading to smuggling. Shouldnt be activating the drops or 'hiring' people to go get the drops or any kind of convoluted way
    * Im coming up with ideas for sec to be fully compensated.
    * Until that happens, sec may AHELP to trade their contraband crates in for special gear, weapons, armor, or fun things. Until we get a procedural way to turn the crates into sec gear, AHELP and if no answer, turn over the crates to Sheriff or SR and the funds go direct into the station bank.
* Ahelp, Ahelp, Ahelp
    * Ahelp
        * include specific details
    * Ahelp
        * we have a log even when offline
    * Ahelp
        * we cant always tell you the exact results

## 4. Questions/Comments/Concerns
* Econ Wipe
    * see RP section on role of cash
    * up to community -- I really dont care one way or the other personally, gunna be honest
    * no matter what, should be scheduled and anticipated if decided upon
    * money spending spree event the day before/our own type of ass-day
    * should be very infrequent
* Upstream/Storage
    * Waited until january
    * It was basically abandoned after implemented
    * I dont like its implementation
        * singleton is frustrating
        * not diagetic
        * lots of item icons look bad
        * making them look good is heavy maints burden
        * still a heavier maints burden on every item
        * harder to balance
    * Going to do a poll for 1 week
    * Two options: We rebase on to delta, or take upstream as is and try our own conversion
    * Both of those have challenges
    * Goal: end of january we are back to caught up (with either code base we choose)
