# Frontier Station Community Meeting #4 Welcome everyone, thanks everyone, congratulations everyone! Ive had a really busy month and apologize for my low participation, hopefully april + may will be better ## 1. Milestones * 1090 opened, 933 merged PRs * 1969 # of people joined and stayed, and active (according to strange metrics) 2673 says the invite. * Dvir, ErhardSteinhauer, WolfKing, GentleButter + GhostPrince for the resprites, exincore, VividPups (despite technical difficulties), Arimah, VMSolidus, ThatOneGoblin. Too many to list here. * Notable promotions: Welcome to Greasemonk, our newest maintainer. Still looking for another maintainer and another maptainer, DM me for more details ## 2. Roadmap * Short term * Code: * March was slower, hopefully in 2 weeks I will be able to do good dev work. * Rebalancing - expeditions, vault events, loot rewards + enemy strength. * Cargo Split - on-station cargo will be very minimal (vending machine restocks, *maybe* fuel), trade crates and other 'supply' type stuff on a new POI, fuel split in the future as well * Smuggling tweaks * Less deterministic poster/DD locations * they can be any item * anywhere * Loadouts - i nabbed the PR and branch literally the day before s hit the fan at work, i want to get it in ASAP. * Community: * Polling channel * ship review * Discord Modernization (onboarding instead of using the bots) * Wiki cleanup * Police Acadamy * Long Term * Code: * Syndicate Station * "Leaving Alpha/Beta/Gamma Testing" * full website + move to forums maybe for ban appeals. * Multi-Server * Loadouts * New professional logos and identity * Skrell (please someone help me get them in game) * Community: * player-faction integration * (*"Lore"*) ## 3. State of RP * Very little improvement, and slight regressions since last meeting * No station bar is extending to no 'free' services on station since it interferes with lots of peoples' game play. * The purpose of money * money should not be the main goal * nothing changes past 1m * vehicle to drive RP * hacking/exploiting natural human behavior for RP * Escalation * always use words, always * longer rounds means slower burn RP * combat/hostilities must be escalated * DOA bounties and when we they should be allowed * Revive no matter what - no body dumping * Ahelp, Ahelp, Ahelp * Ahelp * include specific details * Ahelp * we have a log even when offline * Ahelp * we cant always tell you the exact results * The great and honorable Mr. Salvantrix takes the stage: ## 4. Questions/Comments/Concerns * Econ Wipe * see RP section on role of cash * up to community -- I really dont care one way or the other personally, gunna be honest * no matter what, should be scheduled and anticipated if decided upon * money spending spree event the day before/our own type of ass-day * should be very infrequent * only good oppourtunity I see is the 'leaving alpha/beta/gamma test' event from upstream. Would be good to have the steamtide start on equal footing