# Frontier Station Community Meeting #4
Welcome everyone, thanks everyone, congratulations everyone!
Ive had a really busy month and apologize for my low participation, hopefully april + may will be better
## 1. Milestones
* 1090 opened, 933 merged PRs
* 1969 # of people joined and stayed, and active (according to strange metrics) 2673 says the invite.
* Dvir, ErhardSteinhauer, WolfKing, GentleButter + GhostPrince for the resprites, exincore, VividPups (despite technical difficulties), Arimah, VMSolidus, ThatOneGoblin. Too many to list here.
* Notable promotions: Welcome to Greasemonk, our newest maintainer. Still looking for another maintainer and another maptainer, DM me for more details
## 2. Roadmap
* Short term
* Code:
* March was slower, hopefully in 2 weeks I will be able to do good dev work.
* Rebalancing - expeditions, vault events, loot rewards + enemy strength.
* Cargo Split - on-station cargo will be very minimal (vending machine restocks, *maybe* fuel), trade crates and other 'supply' type stuff on a new POI, fuel split in the future as well
* Smuggling tweaks
* Less deterministic poster/DD locations
* they can be any item
* anywhere
* Loadouts - i nabbed the PR and branch literally the day before s hit the fan at work, i want to get it in ASAP.
* Community:
* Polling channel
* ship review
* Discord Modernization (onboarding instead of using the bots)
* Wiki cleanup
* Police Acadamy
* Long Term
* Code:
* Syndicate Station
* "Leaving Alpha/Beta/Gamma Testing"
* full website + move to forums maybe for ban appeals.
* Multi-Server
* Loadouts
* New professional logos and identity
* Skrell (please someone help me get them in game)
* Community:
* player-faction integration
* (*"Lore"*)
## 3. State of RP
* Very little improvement, and slight regressions since last meeting
* No station bar is extending to no 'free' services on station since it interferes with lots of peoples' game play.
* The purpose of money
* money should not be the main goal
* nothing changes past 1m
* vehicle to drive RP
* hacking/exploiting natural human behavior for RP
* Escalation
* always use words, always
* longer rounds means slower burn RP
* combat/hostilities must be escalated
* DOA bounties and when we they should be allowed
* Revive no matter what - no body dumping
* Ahelp, Ahelp, Ahelp
* Ahelp
* include specific details
* Ahelp
* we have a log even when offline
* Ahelp
* we cant always tell you the exact results
* The great and honorable Mr. Salvantrix takes the stage:
## 4. Questions/Comments/Concerns
* Econ Wipe
* see RP section on role of cash
* up to community -- I really dont care one way or the other personally, gunna be honest
* no matter what, should be scheduled and anticipated if decided upon
* money spending spree event the day before/our own type of ass-day
* should be very infrequent
* only good oppourtunity I see is the 'leaving alpha/beta/gamma test' event from upstream. Would be good to have the steamtide start on equal footing