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# System prepended metadata

title: 'Frontier Station Community Meeting #2'

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# Frontier Station Community Meeting #2

Welcome everyone, thanks everyone, congratulations everyone!

## 1. Milestones
* 583 opened, 465 merged PRs in 20 weeks
* 1064 # of people joined and stayed, and active
* 38 civillian, 11 security, 3 black market ships. Up from a total of 8 civ, 3 sec at launch. 52 ships!
    * Minty-moo, IHaveAName, Carolyn, Delay, Charcoal, So many more
* 10 unique PoI - up from only 1 at launch
* Notable contributors to give thanks to: Dvir - many major and minor features, fixes, tweaks, and balance changes. Trystan, with vulps and species rework and lots of help reviewing. McBosserson helping with ship reviews. Terezi for their amazing videos which helped countless people start dev work.
    * Everyone else in the community, testers, those who give feedback, donaters

## 2. Roadmap

#### Important notice from Checkraze themselves about their history with space station games

* Short term
    * Code:
        * more PoI
            * break them into sets
            * rng chance for flavor
            * Faction POI
            * Cargo POI - remove cargo from prime
        * more Vault-like events
            * Faction vaults?
        * Procedural Antagging
        * More Illegal activities like counterfeiting, gun smuggling, etc.
        * December will be slow for major features
        * Get your Christmas PRs in by the deadline people!
    * Community:
        * whitelisted discussion forum
        * Elevate factions
        * Community hosted in-game events
* Long Term
    * Code:
        * Syndicate Station
        * money sink events - gather ideas for 'events' you could purchase, i.e., spend 100k dollars to have something happen on the server etc.
        * EORG portals - portals that open up in the last 5 or so minutes of the round to the various POIs so that people can end 'at the bar' 'at the pit' 'pirate shenanigans'
    * Community:
        * ship submission and maint guidelines - difficult because underlying systems change so frequently
        * player-faction integration
        * (*"Lore"*)

## 3. State of RP
* Very good improvement over last meeting
    * more care given to newer players
    * lots more interactions are being handled better
    * much less poor pirate encounters
    * much better behavior of station staff, even though we lack SR sometimes
* The purpose of money
    * money should not be the main goal
    * nothing changes past 1m
    * vehicle to drive RP
    * hacking/exploiting natural human behavior for RP
* Ghost Roles
    * Dont make me white list them (I can now dont make me)
    * antag ghost role pets are cringe
    * not the intended design
    * antag ghost roles should be playing to the role's intelligence... reagent slimes should not know to destroy vital equipment etc.
    * abuse will have disciplinary action
* Station Staff
    * higher standard of RP
    * Not solo jobs
    * you're fired
* Station Behavior
    * station is arrivals+
    * excessive clowning not allowed
    * building the bar kills the RP
    * GET OFF THE STATION - POI are for congregating, not the spawn station
* Escalation
    * always use words, always
    * longer rounds means slower burn RP
    * combat/hostilities must be escalated
    * DOA bounties and when we they should be allowed
    * Revive no matter what - no body dumping
* Crime
    * More than just piracy
    * what piracy and permission is for
    * wanted status
    * bounties
    * Space Law
    * Contraband
* Ahelp, Ahelp, Ahelp
    * Ahelp
        * include specific details
    * Ahelp
        * we have a log even when offline
    * Ahelp
        * we cant always tell you the exact results

## 4. Questions/Comments/Concerns
* Econ Wipe
    * see RP section on role of cash
    * up to community -- I really dont care one way or the other personally, gunna be honest
    * no matter what, should be scheduled and anticipated if decided upon
    * money spending spree event the day before/our own type of ass-day
    * should be very infrequent
* Upstream/Storage
    * Waiting until january, not just because of storage
    * Upstream Storage right now is pretty bad for players, impossible to accurately guess the size of items or what fits in what, etc.
    * Personally I want grid storage
    * Its not grid storage yet
    * Any must-have features can be cherry-picked in the mean time (ive seen nothing worthy yet)
    * If its not fixed by Jan. 1, I will work with other fork maintainers to come up with a plan
    * so far, if upstream gives up and leaves as-is, i have ideas for auto-converting to our system without much trouble
    * massive headache generally