---
# System prepended metadata

title: Expedition

---

# Expedition
Every Node has a Startroom. Room 0. has no objective, just go through portal.
All Monsters are with Random Position if not declared otherwise.

## Realm of the Blackoutbrothers
-- Ignore for now -- 
### Map 1 (Arena):
Ranger + DG Mob with 50% chance to blackout on hit. 
### Reward:
20 Battle Token

## Erenia Node
### Map 0 (5008 Start(17,2) Portal out South (17, 33)) 
### Map 1 (5007) Portal in(17,2) Portal out South (17,33)locked:
**Objective**: Destroy 2 Broken Seals (VNUM: 2555 Random Pos, HP Mod 0.5)
**Monsters**: Spawn Waves of 5x2516 every 10s.
### Map 2 (4813) Portal in(15,1):
Kill Erenia (VNUM: 2514 Hp Modifier 0.3, pos(15,23))

## Zenas Node
### Map 0 (5008 Start(17,2) Portal out South (17, 33))
### Map 1 (5007) Portal in(17,2) Portal out South (17,33)locked:
**Objective**: Kill all Monsters (5x 2506, 5x2507, 5x2508 all random position)
### Map 2 (4813) Portal in(15,1):
Kill Zenas (VNUM: 2504 Hp Modifier 0.3, pos(15,23))

## Fernon Node
### Map 0 (249 Start(145,193) Portal out North (145,160))
### Map 1 (248)Portal in(145,155):
**Objective**: Kill Fernon (2574 Hp Modifier 0.3) pos(144,91)
Room starts with both blades on the Ground as levers. (VNUM 2593|Pos(133,91) VNUM 2594|Pos(155,91)) When both Blades are used Fernon spawns.
**Monsters**:8x2562 8x2563 8x2573 spawn around both blades.

## Kiro Node
### Map 0 (4642 Start(22,35) Portal out North (22,7))
### Map 1 (2649)Portal in(8,51) Portal out North(62,50)locked:
**Objective**: Pull Lever at(50, 50) to open Door.
**Monsters**: 4x3011 (45,50), (50,45), (55,50), (50,55)
### Map 2 (2649)Portal in(8,51):
**Objective**: Kill Kirolla (3027 HP Modifier 0.4).

## Carno Node
### Map 0 (4642 Start(22,35) Portal out North (22,7))
### Map 1 (2639)Portal in(5,50) Portal out North(62,50)locked:
**Objective**: Pull Lever at(50, 50) to open Door.
**Monsters**: 2x3016 (45,50), (50,45). 2x3103 (55,50), (50,55)
### Map 2 (2639)Portal in(5,50)):
**Objective**: Kill Carno (3028 HP Modifier 0.4).

## Belial Node
### Map 0 (5401 Start(16,23) Portal out North (16,7))
### Map 1 (2643)Portal in(6,32) Portal out North(57,31)locked:
**Objective**: Pull Lever at(29, 32) to open Door.
**Monsters**: 4x3026 (36,32), (29,37), (24,32), (29,27)
### Map 2 (2643):
**Objective**: Kill Carno (3029 HP Modifier 0.4).

## Paimon Node
### Map 0 (5400 Start(28,42) Portal out North (28,7))
### Map 1 (5441)Portal in(39,72):
**Objective**: Kill Paimon (3124 at(39, 8) Hp Modifier 0.3)
**Monsters**: 993 at(30, 49), 992 at(40, 55), 994 at(50, 49)
Boss spawns after Monsters died


## Alzanor Node
### Map 0 (5501 Start(29,49) Portal out North(29,6))
### Map 1 (2706) Portal in(162,126)
**Objective**: Kill Alzanor Avatar(20022 maxhp modifier 0.7) at(40,51)(spawns after killing Target Mobs)
**Target Mobs**: 9x3179 around(128,16), 2x3223 at(16,116)(18,116), 1x3219 at(159,50)

## Valehir Node
### Map 0 (5511 Start(33,50) Portal out North(33,10))
### Map 1 (2713)Portal in(59,197):
**Objective**: Kill Valehir Avatar(20023 maxhp modifier 0.7) at(25,26) (spawns after killing Target Mobs)
**Target Mobs**: 3x3231 at(56,169|56,170|56,171), 3x3231 around(177,143), 3x around(126,99), 3x around (125,54), 1x3220 at(84,77), 9x3231 around(58,120).

## Land of Life Node
### Map 0 (2700 Start(100,83) Portal out East(101,99))
### Map 1 (2750) Portal in(216,221):
**Objective**: Kill all targetted Monsters 3x1482(31,35|121,117|209,40) 3x1481(216,147|119,207|40,211)
**Monsters**: Normal Mobs from map_2751_monsters, the above as target

## Arma Node
### Map 0 (283 Start(16,41) Portal out North(16,6))
### Map 1 (271) Portal in(30,76) Portal out North(82,18)locked:
**Objective**: Pull all 3 Levers
Lever 1 at(81, 84), Lever 2 at(8, 58), Lever 3 at(4, 4)
**Monsters**: All Monsters that are usually on map_271_monsters excluding 3347 .
### Map 2 (2752) Portal in(38,83):
**Objective**: Kill Boss 3383(38,40)
**Mechanic**: 1x2355(28,47),1x2356(32,49),1x2372(37,50),1x2373(42,49),1x2374(47,47) all giving their corresponding Buff on Boss

## Pollutus Node
### Map (282 Start(14,5) Portal out South(14,40))
### Map 1 (277) Portal in(16,2) Portal out South(144,102)locked:
**Objective**: Kill all target Monsters 6x3342(10,56|65,64|99,20|112,92|125,21|144,20) Size x200
**Monsters**: Monsters from map_277_monsters except 3301. 
### Map 2 (2753) Portal in(35,75):
**Objective**: Kill Boss 3382(36,38)
**Mechanic**: Kill 2x1541(29,41|43,41) While alive Boss has immunity buff.


## U Arma Node
For Monster positions can just copy 20 positions of U Arma Raid or random position in a specific area
### Map 0 (283 Start(16,41) Portal out North(16,6)))
### Map 1 (275 Start(2, 16) Portal end 
Portals between the squares.
Square 1: (72,16)->(84,16) Square 2: (121, 16)->(121,40) Square 3: (121, 108) -> (121, 116)
Square 4: (84, 131) -> (72, 131) Square 5: (38, 116) -> (38, 108) Square 6: (38, 40) -> (38, 16)
**Objective**: Kill all Monsters.
Odd Squares have 20x2382 and Even Square has 20x2383
Can we Spawn Boss (1559) on the player after all Monsters are killed?

## Biggest Snowball EVEEEER
### Map 0 (2580 Start(24,43) Portal out North(25,6))
### Map 1 (2581) Portal (21,41)
**Objective**: Kill all Monsters.
**Monsters**: All random Pos, Mobs increase Size every wave (new wave spawns upon killing previous wave). 
    1. Wave 37x3236 
    2. Wave 33x3236 (HP Modifier 1.3)
    3. Wave 29x3236 (HP Modifier 1.7)
    4. Wave 25x3236 (HP Mod 2)
    5. Wave 21x3236 (HP Mod 2.3)
    6. Wave 17x3236 (HP Mod 2.7)
    7. Wave 13x3236 (HP Mod 3)
    8. Wave 9x3236 (HP Mod 3.3)
    9. Wave 5x3236 (HP Mod 3.7)
    10.Wave 1x3236 (HP Mod 5)
    
    
    
## Generic Node 1
Has Same layout with 4 different monster types so 4 different Nodes.
### Map 0 (5005) Start(2, 17) Portal out East(32, 17)
### Map 1 (5004) Start(2, 17) Portal out North(17, 2)->Map2 locked, Portal Out South(17,32)->Map3
**Objective**: None just a room to pass through
### Map 2 (5008) Start(17, 32).
**Objective**: Protect(A9 3352, A8 3156, A7 3075, A6 2550) for 1min
**Monsters**: All random Pos, new wave every 10s 
    1. Wave (starts upon entering the room) A95x3287, A8 5x3182, A7 5x3000, A6
    2. A9 Wave 5x3288, A8 5x3164, A7 5x3015, A6 5x2502
    3. A9 Wave 5x3301, A8 5x3195, A7 5x3021, A6 5x2501
    4. A9 Wave 5x3303, A8 5x3207, A7 5x3019, A6 5x2512
    5. A9 Wave 5x3334, A8 5x3176, A7 5x3034, A6 5x2511
### Map 3 (5008) Start(17, 2) locks on Entering opens on Killing all Monsters
**Objective**: Kill all Monsters, Lever at(17,17) Opens Portal Map 1->2
**Monsters (A9)**: 5x3287, 5x3301, 5x3332
**Monsters (A8)**: 5x3164, 5x3195, 5x3176
**Monsters (A7)**: 5x3000, 5x3021, 5x3034
**Monsters (A6)**: 5x2502, 5x2521, 5x2512

## Generic Node 2
Has same layout but with 4 different monster types so 4 different Nodes.
### Map 0 (4200) Start(2,15) Portal out East (27,16)
### Map 1 (4200) Start(2,15) Portal out East (27, 16)locked
**Objective**: Kill 1x(A9-3310, A8-3269, A7-3005, A6-2566) with HpModifier x3 and increased Size
**Monsters (A9)**: 5x3287, 5x3288, 5x3286
**Monsters (A8)**: 5x3232, 5x3226, 5x3227
**Monsters (A7)**: 5x3033, 5x3034, 5x3035
**Monsters (A6)**: 5x2559, 5x2560, 5x2561
### Map 2 (4200) Start(2, 15) Portal end East (27,16)locked
**Objective**: Kill 1x(A9-3305, A8-3223, A7-3108) with HpModifier x3 and increased Size
**Monsters (A9)**: 5x3297, 5x3299, 5x3301
**Monsters (A8)**: 5x3166, 5x3172, 5x3246
**Monsters (A7)**: 5x3024, 5x3025, 5x3026
**Monsters (A6)**: 5x2568, 5x2569, 5x2570

## Generic Node 3
Has same layout but 4 different monster types based on acts so 4 different Nodes.
### Map 0(2101) Start (5, 20) Portal out East(35,20)
### Map 1(2101) Start (5, 20) Portal out East(35,20)
**Objective**: Find Key(monsterdrop) or Time runs out to open Exit.
Monsters spawn in infinite Waves every 8 seconds for 80s max (5% dropchance for item)
**Monsters (A9)**: 2x3285, 2x3286, 2x3287, 2x3288
**Monsters (A8)**: 2x3211, 2x3212, 2x3213, 2x3210
**Monsters (A7)**: 2x3019, 2x3021, 2x3016, 2x3012
**Monsters (A6)**: 2x2502, 2x2521, 2x2568, 2x2569
### Map 2(2102) Start (5,20) Portal end East(35,20)
**Objective**: Pull Lever ->Mobs despawn, Exit opens
**Monsters (A9)**: 5x3285, 5x3286, 5x3287, 5x3288
**Monsters (A8)**: 5x3211, 5x3212, 5x3213, 5x3210
**Monsters (A7)**: 5x3019, 5x3021, 5x3016, 5x3012
**Monsters (A6)**: 5x2501, 5x2511, 5x2559, 5x2561