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* members in attendance:
	![selfie proof of meeting]()
	- [x] Jacob
	- [x] Tim
	- [x] Oscar
	- [x] Anna
	- [x] Isaac
	- [x] Amon
* what worked well
	* Gooballs have been created
	* Players can pick stuff up
	* Over the shoulder camera
	* New mockups
	* Working title page
* what didn't
    * Level planning / storyboarding
        * Need to take things one step at a time 
            * what would a first level look like? - bare minimum
                * Figma has been a tough platform to use for level design and storyboarding
                * We're waisting time trying to create designs that will be hard to replicate in Unity
                    * Thus, thinking we can change and do some drawings and use more word/paragraphs to describe what will happen in a level
            * Move from there
    * Still unsure what the tool will look like
            * Have decided this isn't the most important decision right now as it is currently a selector and we can change that later on
        * crane?
        * gun-like?
        * wand?
        * other ideas
* self assessment on progress
	* Staying on track
* lay out *each* of the following weeks till end of term with brief goals for each
    * Things from last week:
        - [x] Whitebox environment
	    - [x] Improvements to the character controller
	    - [x] Swap to URP
	    - [x] Develop hierarchy for organization - discussed, need to document somewhere.
	    - [x] Build a title page
	* current week: 
	    * More specific storyboarding
	    * goo infrastructure 
	    * interactions between gooballs
	    * toolbelt work
	* week 8: 
	    * Player interaction with goo and environment (beginning of toolbelt and tools)
	    * Start figuring out how to save progress
	* week 9: 
	    * Set up level and puzzle infrastructure
	* week 10: 
	    * Basic level with at least 1 puzzle involving addition.
	    * MVP finished for technigala
* briefly summarize any other topics/discussions
    * Still working on how math/gooballs will work together and teach math.
    