* members in attendance: ![selfie proof of meeting]() - [x] Jacob - [x] Tim - [x] Oscar - [x] Anna - [x] Isaac - [x] Amon * what worked well * Gooballs have been created * Players can pick stuff up * Over the shoulder camera * New mockups * Working title page * what didn't * Level planning / storyboarding * Need to take things one step at a time * what would a first level look like? - bare minimum * Figma has been a tough platform to use for level design and storyboarding * We're waisting time trying to create designs that will be hard to replicate in Unity * Thus, thinking we can change and do some drawings and use more word/paragraphs to describe what will happen in a level * Move from there * Still unsure what the tool will look like * Have decided this isn't the most important decision right now as it is currently a selector and we can change that later on * crane? * gun-like? * wand? * other ideas * self assessment on progress * Staying on track * lay out *each* of the following weeks till end of term with brief goals for each * Things from last week: - [x] Whitebox environment - [x] Improvements to the character controller - [x] Swap to URP - [x] Develop hierarchy for organization - discussed, need to document somewhere. - [x] Build a title page * current week: * More specific storyboarding * goo infrastructure * interactions between gooballs * toolbelt work * week 8: * Player interaction with goo and environment (beginning of toolbelt and tools) * Start figuring out how to save progress * week 9: * Set up level and puzzle infrastructure * week 10: * Basic level with at least 1 puzzle involving addition. * MVP finished for technigala * briefly summarize any other topics/discussions * Still working on how math/gooballs will work together and teach math.