* members in attendance:
![selfie proof of meeting]()
- [x] Jacob
- [x] Tim
- [x] Oscar
- [x] Anna
- [x] Isaac
- [x] Amon
* what worked well
* Gooballs have been created
* Players can pick stuff up
* Over the shoulder camera
* New mockups
* Working title page
* what didn't
* Level planning / storyboarding
* Need to take things one step at a time
* what would a first level look like? - bare minimum
* Figma has been a tough platform to use for level design and storyboarding
* We're waisting time trying to create designs that will be hard to replicate in Unity
* Thus, thinking we can change and do some drawings and use more word/paragraphs to describe what will happen in a level
* Move from there
* Still unsure what the tool will look like
* Have decided this isn't the most important decision right now as it is currently a selector and we can change that later on
* crane?
* gun-like?
* wand?
* other ideas
* self assessment on progress
* Staying on track
* lay out *each* of the following weeks till end of term with brief goals for each
* Things from last week:
- [x] Whitebox environment
- [x] Improvements to the character controller
- [x] Swap to URP
- [x] Develop hierarchy for organization - discussed, need to document somewhere.
- [x] Build a title page
* current week:
* More specific storyboarding
* goo infrastructure
* interactions between gooballs
* toolbelt work
* week 8:
* Player interaction with goo and environment (beginning of toolbelt and tools)
* Start figuring out how to save progress
* week 9:
* Set up level and puzzle infrastructure
* week 10:
* Basic level with at least 1 puzzle involving addition.
* MVP finished for technigala
* briefly summarize any other topics/discussions
* Still working on how math/gooballs will work together and teach math.