Heres how to use Framework pack as a mod maker! before we start, if you have any issues feel free to contact me on discord in my server (https://discord.gg/ESbPRKqRdG) or the official blade & sorcery server, my username is Pilot or chefgif. To get started, you must simply add this to your Item's Json in the Modules category, heres an example of that: ![Screenshot 2025-12-31 140243](https://hackmd.io/_uploads/Skg6b9GNZl.png) for the values themselves, each one is detailed in the **nexus description** --- ### heres a list of every framework and the names of its values: __*Note that you do NOT need to be inside the limits of the mod options in game*__ **Anime Slice:** ``` Module Name: AnimeSliceItemModule Module Value 1: "action", if you want it to be activated by holding trigger change this value to be equal to Trigger, if you want it to be the spell button do not touch the value ``` ![image](https://hackmd.io/_uploads/SygCUAcG4-g.png) --- **Combos & Crits:** ``` Module Name: CombosItemModule Value 1: "hitsBeforeCombo" self explanitory. Value 2: "chanceOfCrit" the chance from 1-100 of a critical hit Value 3: "minImpactSpeed" The minimum hit speed required to count as a combo or crit Value 4: "vibrationIntensity" the amount your controllers vibrate Value 5: "range" the range of enemies being knocked out when a crit or combo occurs ``` ![image](https://hackmd.io/_uploads/S1Me-fm4-g.png) --- **Dash** ``` Module Name: DashItemModule Value 1: "dashOption" either Alt or Trigger for the button to press Value 2: "dashForce" how hard you want it to push you ``` ![image](https://hackmd.io/_uploads/r1OCmfm4-g.png) --- **Flight** ``` Module Name: FlightModule Value 1: "actionName" either Alt or Trigger Value 2: "speed" how fast you fly ``` ![image](https://hackmd.io/_uploads/ByHbSGQVbe.png) --- **Move To Item** ``` Module Name: MoveToItemItemModule Value 1: "moveType" Either Flight or Teleport Value 2: "flightSpeed" How fast you fly ``` ![image](https://hackmd.io/_uploads/rJ0ZUzXVbe.png) --- **Flight** ``` Module Name: FreezeItemModule Value: "actionName" can be any of these: Trigger TriggerRelease SpellWheel SpellWheelRelease Grab Ungrab ``` ![image](https://hackmd.io/_uploads/S1xEwzXVZx.png) --- **Gun** ``` Module Name: GunItemModule Value 1: "spray" True or False, decides if the item is semi automatic or not Value 2: "actionName" can either be Trigger or Alt Value 3: "bulletItemId" the Item ID of the bullet Value 4: "recoil" how much pushback when you shoot Value 5: "bulletSpeed" how fast the item goes Value 6: "delayBeforeDespawn" how long it takes for the bullet to despawn Value 7: "collisionDelay" how long it takes before the bullet will start colliding again, if the gun is big or the bullet is slow make this value larger Value 7: "sprayDelay" if spray is enabled, the delay between each shot ``` ![image](https://hackmd.io/_uploads/SkocGZN4Wg.png) --- **Homing** ``` Module Name: HomingItemModule Value 1: "maxRange" self explanitory. Value 2: "angle" the angle needed for it to be thrown, if at 180 it wont matter, if at 30 itll work more like aim assist Value 3: "minThrowVelocity" how fast you need to throw it ``` ![image](https://hackmd.io/_uploads/SyOJmZNNZl.png) -- **Recall** ``` Module Name: RecallModule Value 1: "speed" how fast the item goes ``` ![image](https://hackmd.io/_uploads/B1kv3e84bg.png) --- **Multi Throw** ``` Module Name: MultiThrowModule Value 1: "arrowType" This can be either "Blue" or "Green", in unity when you're looking at you're item its either that the blue or the green arrow are facing up, match it accordingly Value 2: "numberOfItems" amount of items spawned, best if even Value 3: "despawnDelay" how long it takes for the thrown items to despawn Value 4: "spacing" how far apart they are Value 5: "coneAngle" the angle of the cone in which the items spawn ``` ![image](https://hackmd.io/_uploads/SJ0cpxLEWx.png) --- Thats all of the modules in high detail of what they do and their properties, after adding what you want and saving your JSON, **if the framework pack mod is installed** your item will have abilities! Anyway, thats it for this guide, something something something bye