---
# System prepended metadata

title: Toolbox Arena Mapping Guidelines
tags: [' evergreen', toolbox]

---

---
tags: toolbox, evergreen
---

# Toolbox Arena Mapping Guidelines

{%hackmd theme-dark %}

* Toolbox arenas must be 17 tiles wide by 10 tiles tall,
 and do not require closed turf boarders at the top and bottom
* The maps should be physically symmetrical about the y axis, left vs right
 Visual symmetry is not required
* The main threat should always be the enemy team
 (e.g. avoid hostile mobs, slipping hazards, and deadly traps)
* The arenas should focus on toolboxing (e.g. avoid providing alternate weapons)
* Closed turfs that block vision should have set `opacity = 0`
 as well as large opaque objects like mechs
* **The `icon_state` for anything and `dir` for turfs (like stairs)
 overrides do not work with arena maps**
* Use `/area/centcom/tdome/arena` for the area
* Don't forget the teams start from opposite sides with
 synchronized shutters so try not to block off the sides
 (too much) with things like tables and walls; see the pic
 below for reference
* No strict restrictions on theme but if you want to follow
 the event theme then by all means go for it
* No pure lava tiles, even when edited to be harmless,
 use instead for themeing the lava with rocks or a catwalk
* If you can think of any other guidelines give
 Wayland#4200 a DM or ping and we can discuss
 implementation

The plating tiles (grey boring ones with the blue Xs)
are where your arena will be loaded in.
Note: The below images should not be used as a size reference!
![Empty arena](https://i.imgur.com/p34sUOt.png)

Here is a good example of keeping physical symmetry while
taking liberty with the visuals:
![Arena template](https://i.imgur.com/G7ZXMBj.png)
Thanks to Paxilmaniac for this arena
