--- tags: toolbox, evergreen --- # Toolbox Arena Mapping Guidelines {%hackmd theme-dark %} * Toolbox arenas must be 17 tiles wide by 10 tiles tall, and do not require closed turf boarders at the top and bottom * The maps should be physically symmetrical about the y axis, left vs right Visual symmetry is not required * The main threat should always be the enemy team (e.g. avoid hostile mobs, slipping hazards, and deadly traps) * The arenas should focus on toolboxing (e.g. avoid providing alternate weapons) * Closed turfs that block vision should have set `opacity = 0` as well as large opaque objects like mechs * **The `icon_state` for anything and `dir` for turfs (like stairs) overrides do not work with arena maps** * Use `/area/centcom/tdome/arena` for the area * Don't forget the teams start from opposite sides with synchronized shutters so try not to block off the sides (too much) with things like tables and walls; see the pic below for reference * No strict restrictions on theme but if you want to follow the event theme then by all means go for it * No pure lava tiles, even when edited to be harmless, use instead for themeing the lava with rocks or a catwalk * If you can think of any other guidelines give Wayland#4200 a DM or ping and we can discuss implementation The plating tiles (grey boring ones with the blue Xs) are where your arena will be loaded in. Note: The below images should not be used as a size reference! ![Empty arena](https://i.imgur.com/p34sUOt.png) Here is a good example of keeping physical symmetry while taking liberty with the visuals: ![Arena template](https://i.imgur.com/G7ZXMBj.png) Thanks to Paxilmaniac for this arena