---
# System prepended metadata

title: 'Tickets and Toolboxes 6: Murder on the TG Express (toolbox 2023)'
tags: [' tgstation', toolbox]

---

---
tags: toolbox, tgstation
---

{%hackmd theme-dark %}

## Checklist

- [ ] Sign-ups - Wayland
    - [ ] Ping wayland a bunch
- [ ] Tiltyfy campaign - Rig or Ches
    - [ ] Figure out what charity won - MB
- [ ] GoG - Ook
- [ ] Map - Ches
    - [ ] Name the town - Rig or Ches
- [ ] Tournament brackets setup - Rig or Ches
- [ ] AA07 protection - AAo7
- [ ] Ensure hosts are set up & ready - Rig or Ches
- [ ] Announcement in newsbus - Rig
- [ ] Mystery event??? - Events team (thread?)
    - [x] Thread
    - [ ] Plan the murder mystery 
    - [ ] Have admins ready to run it
- [ ] Get admin volunteers to run arenas (Ches)
    - [x] Make thread
    - [ ] Exavere
    - [x] Cryptid
- [ ] Get the other casters on board Rig or Ches
    - [x] Ook
    - [x] Citrus
    - [ ] Russ
    - [ ] BoatBomber
    - [ ] Texicus

## Contributors

- Riggle: event lead
- Cheshify: map lead
- Chadley: event lead
- Wayland: event help
- Zytolg: event mapper

## Notes

- noir, murder mystery themed
- 2 story train
- phantom train arena
- to preserve noir theme, do we want to limit available clothing outside of arenas?
- Oriental express theme, wood and brass tones (@Zytolg)

## Charities

- Doctors without borders (https://tiltify.com/doctors-without-borders-msf)
- Code.org (https://tiltify.com/code-org)
- Cancer Research Insitute (https://tiltify.com/cancer-research-institute), we voted for this last year
- UNHCR, The UN Refugee Agency (https://tiltify.com/unhcr)
- Save the Sharks (https://tiltify.com/save-the-sharks)
- LGBT Foundation (https://tiltify.com/lgbt-foundation)
- Alzheimer's Association (https://tiltify.com/alzassociation)

## Story

- Murder on the Toolbox Express
- Town name?
    - Calavera Peak
    - Huntstead
    - Grey Hollow
    - Trasenberg
    - Rubacava
    - Tidewood
    - Validwater
- Train name -- Toolbox Express
- Building names
    - Brothel
        - Broth-el
        - Owned by moth named Stew
    - Bar
    - Diner
    - Detective's office
    - Police Station
    - Old decrepid building?
- Street names

## Code Notes

- If we're doing out-of-arena suits we need to change the default assistant outfit
- Regardless, having specific noir vendors seems like a good idea (edited det vendors?)
- We're going to need some custom bg noise. At the least hopping train cars should trigger a brief train noise. Ideally we should have an inside and an outside areas.
    - outside should be constant rail clicking and going inside should fade it back to quiet. Maybe throwing in a random train whistle. 
    - let us toggle it if that's the case. Might be annoying
## Sprite Notes

- Train-car connectors
- Train tracks
- Rail car signs!!!!
- We can use this as an oppertuntity to sin and make a "train" shell similar to some servers arrival shuttles. This would really help sell the train feel but we'll need to settle on what we want our dimensions to be (@Zytolg)
    - like the skyrat shuttles? Do we need code support for that? ~ c
    - should just be an overlaying decal, can be coded as indestruct but minimal overhead ~zy

## Map Notes

- parked train? have players spawn in an old timey train station and get dressed up.
- moving train? West to Eest, players spawn in the caboose, periodically "phases" into different outside environments if no match is in progress
    - simulated movement a la hyperspace
- 2 or 3 zs, depends on if glass floors and multiz is working properly. A LOT of multiz to render for a LOT OF PEOPLE (keep into consideration)
- - If glass doesn't pan out we could try 2 trains. (@Z)
- Train cars might need to be pretty large considering they need to fit an arena
- 3 arenas worked well last time but we eventually had to kill one due to lack of admins
- keep all arenas on the same Z level for ease of commentating
- lower the amount of weapons we provide outside of arenas, so it's not just an RDM bloodbath at all times
- It will be interesting to see what we can get away with since we now have mapthreading. Would performance increases permit use of parallax?
    - I would advise not touching this, low end PCs still suffer even with 515
- ~~We should decide now if we're going to have a vertical train (n/s) or a horizontal train (e/w).~~
- We should be doing horizontal cars, to match with horizontal arenas. ~c
    - makes good sense with WIDE viewports
- Devise a train car template, we can decide the rolling stock order 
