# 0 A.D. a24 SVN Current Changes Written by StarAtt Thanks to borg- Build: Jul 26, 2020 (23898-development) Please leave a comment if you find something wrong or updated. ## General - **Credits** is added to the main page. - Many **Languages** are added. - New Kushites background. - Panel Slide has smoother animation. - **Structure Tree** is smaller and centered. - **History** is now called **Civilization Overview**. - FXAA anti-aliasing, game-setup new player notification, snap to edges (3 people can stand between) for buildings and multiple control group membership is available in Options. ## Game-setup - Now able to reset Team with one click. - World population cap (shared between all players) is available to a maximum of 1200. - Ceasefire setting is now a slider. - Bot configuration shows the gathering rate and trading gain altered for per difficulty level. ## In-Game - New appearance, sound effects and music. - **Champions** are cheaper and prior to **Heroes** in production panel. - Siege Workshop is available for every civilization. Fortress can no longer produce siege engines. - Advance/elite techs changed. Gather penalty decrease from- 50% to -30%. Health decrease from +20% to +10%. - Loot 20% the cost of structures (wall gate 10%) and 10% the cost of soldiers (mercenaries are looted as normal units). Heroes remain 10F/25M. Ships aren't affected. - **Expertise In War** no longer causes +20% training time for mercenaries, but cost 600M instead of 200F/300M. - It no longer takes the Greeks and the Hellenistics 10% more construction time. - A maximum of 3 embassies can be built, up from 2. - No Mills for the Celtics anymore. ### Structures #### Village Phase - **House** - The Loom increases women's health by 100%, up from 50%. - The Loom research cost increased from 150F to 200F. - **Farm** - Every subsequent gatherer works less efficiently. - **Corral** - Gauls and Kushites get a 75F livestock (**might be a bug that 75F only get 100F in return**). - **Wooden Wall** (a24 **Palisade**) - **Walls** - Cost changed from 4W~13W to 4W~12W. - Build time changed from 5s~11s to 4s~12s. - Health decreased from 275~1100 to 220~1100. - **Gate** - Cost decreased from 20W to 10W. - Build time increased from 5s to 6s. - Health decreased from 637 to 500. - **"Tower"** - Cost increased from 5W to 14W. - Build time increased from 8s to 14s. - Health decreased from 825 to 770. - **Barracks** - Non-Celtic or Mauryas' Barracks cost 200W/100S. - Archery Tradition is altered and is now available for Kushites, Mauryas and Persians: - Cost 500W/300M. - -10% training time, +8 attack range, and -10% attack spread for archers. #### Town Phase - **Defense Tower** - Some civilizations can upgrade it in City Phase. - **Stone Wall** - **Walls** - Cost changed from 15S~28S to 12S~36S. - Build time changed from 15s~45s to 12s~36s. - **Gate** - Cost decreased from 60S to 20W. - Build time increased from 10s to 12s. - Health decreased from 2550 to 2500. #### City Phase - **Wonder** - Cost changed from 1000F/1000W/1000S/1000M to 1000W/1500S/1000M. - **Siege Workshop** - Available for all civilizations. - Build time decreased to 180s. - **Fortress** - Can no longer produce siege engines. - **New buildings:** - **Artillery Tower** - Shoot bombards. - Available for Athenians, Carthaginians, Macedonians, Ptolemies, Romans and Seleucids. - Can be upgraded from a Defense Tower costing 150W/100S and taking 200s. - Cost: 200W/200S - Health: 1400 - Ranged Attack: 35P/25C, Range: 20~78(+14), Interval: 5s - Circular Splash Damage: 25P/5C - Armor: 25H/30P/3C - Garrison Limit: 5 - Projectile Limit: 2, Default: 1, Per Unit: 0.2 (garrison 3 units to get the second shot) - Loot: 40W/40S - **Only armor upgrade works.** - **Bolt Tower** - Shoot bolts. - Available for Athenians, Carthaginians, Macedonians, Ptolemies, Romans, Seleucids and Spartans. - **Cannot be constructed directly.** Only can be upgraded from a Defense Tower costing 100S/100M and taking 200s. - Health: 1400 - Ranged Attack: 55P/5C, Range: 15~84(+14), Interval: 4s - Linear Splash Damage: 12P - Armor: 25H/30P/3C - Garrison Limit: 5 - Projectile Limit: 2, Default: 1, Per Unit: 0.2 (garrison 3 units to get the second shot) - Loot: 40S/20M - **Only armor upgrade works.** - **Rampart Tower** - Archers can garrison to shoot on the towers. The rampart doesn't protect them from ranged attack. - Only Available for Mauryas. - **Cannot be constructed directly.** Only can be upgraded from a Defense Tower costing 150W/70S and taking 200s. - Health: 1200 - Ranged Attack: 12P, Range: 10~76(+14), Interval: 2s - Armor: 25H/30P/3C - Garrison Limit: 20 (16 exposed) **only archers** - Projectile Limit: 7, Default: 2, Per Unit: 1 - **Crenellations doesn't increase the Projectile Limit.** ### Units - **Woman** - Gather rate increased from 0.8F/0.7W/0.3S/0.3M to 0.83F/0.7W/0.35S/0.35M. - The Loom increases their health by 100%, up from 50%. - **Infantry Citizen-Soldier** - Gather rate decreased from 0.6F/0.8W/0.5S/0.5M to 0.58F/0.75W/0.5S/0.5M. #### Infantry - **Archer** - Damage increased from 6.0P to 6.7P. - Movement speed increased from 9.9W/16.5R to 10.8W/18.0R. - Archery Tradition is altered and is now available for Kushites, Mauryas and Persians: - Cost 500W/300M. - -10% training time, +8 attack range, and -10% attack spread for archers. - **Slinger** - Damage decreased from 9.5P/1.0C to 9.2P/0.9C. - **Javelineer** - Movement speed decreased from 12.6W/21.0R to 10.8W/18R. - **Spearman** - Movement speed increased from 8.5W/14.2R to 9.0W/15.0R. - **Pikeman** - Movement speed increased from 7.0W/12.0R to 8.1W/13.5R. - **Swordsman** - Movement speed decreased from 9.4W/15.7R to 9.0W/15.0R. #### Cavalry - **Cavalry Javelineer** - Movement speed increased from 17.5W/29.2R to 18.0W/30.1R. - **Cavalry Spearman** - Damage decreased from 6.0H/5.0P to 4.0H/3.0P. - Interval decreased from 2s to 1.25s. - Movement speed increased from 19.3W/32.2R to 19.8W/33.1R. - **Cavalry Swordsman** - Cost changed from 100F/30W/20M to 100F/40W/10M. - Movement speed increased from 21.1W/35.1R to 21.6W/36.1R. - **Cavalry Archer** - Movement speed increased from 17.5W/29.2R to 18.0W/30.1R. #### Siege Engines - **Bolt Shooter** - Movement speed decreased from 8.1W/13.5R to 8.1W/8.1R. - **Siege Catapult** - Movement speed decreased from 7.2W/12.0R to 7.2W/7.2R. - **Battering Ram** - Movement speed decreased from 8.1W/13.5R to 7.2W/7.2R. - Cannot attack field or organic units. - **Siege Tower** - Movement speed decreased from 6.3W/10.5R to 6.3W/6.3R. #### Champions - **Infantry** - Now cost 80F/60W/80M. - Movement speed changed to 9.0W/15.0R for melee and 10.8W/188.0R for ranged. - **Cavalry** - Now cost 150F/80W/100M. - Movement speed changed to 19.8W/33.1R for melee and 18.0W/30.1R for ranged. - **Cavalry Spearman** - Damage decreased from 12H/10P to 8H/6P. - Interval decreased from 2s to 1.25s. - **War Elephants** - Basic cost is now 300F/200M. - +10% value (cost inclued) for Mauryas and Seleucids, -10% value for the others. - Movement speed increased from 8.5W/14.2R to 8.5W/14.3R. #### Heroes - **Infantry** - Movement speed changed to 9.0W/15.0R. - **Cavalry** - Movement speed increased from 16.6W/27.7R to 18.0W/30.1R. - **Cavalry Spearman** - Damage decreased from 24H/20P to 16H/12P. - Interval decreased from 2s to 1.25s. ## Civilizations ### Athenians - ~~Allied ships construct 25% faster.~~ - Allied Warships -25% construction time. - **Artillery Tower** and **Bolt Tower** are available. ### Britons - **War Dog** - Kennel is removed. Now trained by Barracks to a maximum number of 20. - Health increased from 90 to 110. - Movement speed changed from 14.4W/24.0R to 13.5W/27.0R. - No promotion. Starts with basic rank. ### Carthaginians - Hannibal's **Tactician** (+1 capture and +20% attack within 60 meters) now affects allies. - **Artillery Tower** and **Bolt Tower** are available. - Light **War Elephant**. ### Gauls - ~~-10% research time for technologies of allies.~~ - Allied blacksmith -15% technology resouce cost and research time. - **Farmstead** - New Tech: **Harvesting Machine** - Cost 400W/250M. - Requires Town Phase. - Workers +15% grain gather rate. - **Naked Fanatic** - Movement speed decreased from 16.4W/27.3R to 12.6W/21.0R. ### Iberians - ~~Citizen-soldier infantry skirmishers and cavalry skirmishers -20% cost for allies.~~ - Allied citizen javelineers -10& resource cost. ### Kushites - No extra mine. - **Civic Center** - New Tech: **Monumental Architecture** - Cost 600S. - Requires Town Phase. - Moved from Large Pyramid. - ~~+25%HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders.~~ - Civic Structures +20% buildtime, +20% health, and +20% capture points. - **Blemmye Camp and Nuba Village** - Can be built in neutral territory with a 0.5/s territory decay rate. - **Temple** - **Meroitic Temple Guard** - Damage increased from 11H to 12H/4C. - Interval increased from 0.75s to 1s. - Armor increased from 7H/7P/20C to 7H/8P/20C. - Armor-piercing Axes (+30% damage vs. Champions and Heros) is removed. - Sword class removed. - **Small Pyramid** - Cost changed from 300F/300S to 300S/100M. - **Large Pyramid** - Cost changed from 400S/400M to 450S/150M. - **Meroitic Pyramids** (Civic Center +10% territory influence) and **Patriotism** (+15% gether rate) is removed. - **Exhortative Presence** now provides +1 armor level and +10% melee and ranged attack damage within 70 meters. - **Monumental Architecture** is moved from Large Pyramid to Civic Center. - **Grand Temple of Amun** - **Powerful Priesthood** no longer stack, only -5% health for Heros. - Light **War Elephant**. - **Missing % for Nastasen**. ### Macedonians - **Hellenic League** (attack bonus and debonus vs. different civilizations) is removed. - **Artillery Tower** and **Bolt Tower** are available. - **Champion Crossbowman** can now be trained by Siege Workshop. - **Theracian Black Cloak** can now be trained by Fortress. ### Mauryans (a24 Mauryas) - **Elephants** -30% training time. - **Worker Elephant** - Can no longer constructs buildings. - Now provides workers +25% build rate within 15 meters. - Training time decreased from 15s to 14s. - **Elephant Archer** - Cost decreased from 200F/80W/20M to 175F/75W. - Training time decreased from 15s to 14s. - Movement speed increased from 8.8W/14.6R to 9.0W/15.0R. - **War Elephant** - Training time decreased from 30s to 24s. - No upgrades in Siege Workshop. - Heavy **War Elephant**. ### Persians - **Barracks** - Can train **Hyrcanian Cavalry**. - **Stable** - Cost changed from 200S to 200W/50S. - Cavalry movement speed upgrades are also available in Stable. - **Bactrian Heavy Lancer** is moved from Fortress to Stable. - **Hyrcanian Cavalry** - Cost changed from 100F/30W/20M to 100F/40W/10M. - Damage increased from 6.5H to 6.9H/2.3C. - Interval increased from 0.75s to 1s. - Sword class is replaced by Axeman. - **Ishtar Gate** and **Persian Hall** are removed. - **New unit:** - **Babylonian Scythed Chariot** - Can be trained by Fortress. - Same as Seleucids' one. ### Ptolemies - No loot from free structures. - **Artillery Tower** and **Bolt Tower** are available. - Light **War Elephant**. ### Romans - Allied infantry -10% training time, down from -20%. - **Army Camp** no longer cost metal. - **Artillery Tower** and **Bolt Tower** are available. - **Siege Wall** - **Walls** - Build time decreased from 15s~45s to 12s~36s. - **Gate** - Cost decerased from 80W to 20W. - Build time decreased from 12s to 10s. - Health decreased from 1912 to 1875. - Loot decerased from 15W to 10W. ### Seleucids - **Artillery Tower** is available. - Heavy **War Elephant**. ### Spartans - **Skirital Commando** - Health decreased from 144 to 121. - Movement speed decreased from 10.4W/15.7R to 9.0W/15.0R. - Gather rate increased from 0.1F/0.2W/0.1S/0.1M to 0.29F/0.37W/0.24S/0.24M. - Loot changed from 7.2F/7.2M to 7.2F/5.76W/1.44M. - **Bolt Tower** is available.