# 0 A.D. a24 SVN Current Changes
Written by StarAtt
Thanks to borg-
Build: Jul 26, 2020 (23898-development)
Please leave a comment if you find something wrong or updated.
## General
- **Credits** is added to the main page.
- Many **Languages** are added.
- New Kushites background.
- Panel Slide has smoother animation.
- **Structure Tree** is smaller and centered.
- **History** is now called **Civilization Overview**.
- FXAA anti-aliasing, game-setup new player notification, snap to edges (3 people can stand between) for buildings and multiple control group membership is available in Options.
## Game-setup
- Now able to reset Team with one click.
- World population cap (shared between all players) is available to a maximum of 1200.
- Ceasefire setting is now a slider.
- Bot configuration shows the gathering rate and trading gain altered for per difficulty level.
## In-Game
- New appearance, sound effects and music.
- **Champions** are cheaper and prior to **Heroes** in production panel.
- Siege Workshop is available for every civilization. Fortress can no longer produce siege engines.
- Advance/elite techs changed. Gather penalty decrease from- 50% to -30%. Health decrease from +20% to +10%.
- Loot 20% the cost of structures (wall gate 10%) and 10% the cost of soldiers (mercenaries are looted as normal units). Heroes remain 10F/25M. Ships aren't affected.
- **Expertise In War** no longer causes +20% training time for mercenaries, but cost 600M instead of 200F/300M.
- It no longer takes the Greeks and the Hellenistics 10% more construction time.
- A maximum of 3 embassies can be built, up from 2.
- No Mills for the Celtics anymore.
### Structures
#### Village Phase
- **House**
- The Loom increases women's health by 100%, up from 50%.
- The Loom research cost increased from 150F to 200F.
- **Farm**
- Every subsequent gatherer works less efficiently.
- **Corral**
- Gauls and Kushites get a 75F livestock (**might be a bug that 75F only get 100F in return**).
- **Wooden Wall** (a24 **Palisade**)
- **Walls**
- Cost changed from 4W~13W to 4W~12W.
- Build time changed from 5s~11s to 4s~12s.
- Health decreased from 275~1100 to 220~1100.
- **Gate**
- Cost decreased from 20W to 10W.
- Build time increased from 5s to 6s.
- Health decreased from 637 to 500.
- **"Tower"**
- Cost increased from 5W to 14W.
- Build time increased from 8s to 14s.
- Health decreased from 825 to 770.
- **Barracks**
- Non-Celtic or Mauryas' Barracks cost 200W/100S.
- Archery Tradition is altered and is now available for Kushites, Mauryas and Persians:
- Cost 500W/300M.
- -10% training time, +8 attack range, and -10% attack spread for archers.
#### Town Phase
- **Defense Tower**
- Some civilizations can upgrade it in City Phase.
- **Stone Wall**
- **Walls**
- Cost changed from 15S~28S to 12S~36S.
- Build time changed from 15s~45s to 12s~36s.
- **Gate**
- Cost decreased from 60S to 20W.
- Build time increased from 10s to 12s.
- Health decreased from 2550 to 2500.
#### City Phase
- **Wonder**
- Cost changed from 1000F/1000W/1000S/1000M to 1000W/1500S/1000M.
- **Siege Workshop**
- Available for all civilizations.
- Build time decreased to 180s.
- **Fortress**
- Can no longer produce siege engines.
- **New buildings:**
- **Artillery Tower**
- Shoot bombards.
- Available for Athenians, Carthaginians, Macedonians, Ptolemies, Romans and Seleucids.
- Can be upgraded from a Defense Tower costing 150W/100S and taking 200s.
- Cost: 200W/200S
- Health: 1400
- Ranged Attack: 35P/25C, Range: 20~78(+14), Interval: 5s
- Circular Splash Damage: 25P/5C
- Armor: 25H/30P/3C
- Garrison Limit: 5
- Projectile Limit: 2, Default: 1, Per Unit: 0.2 (garrison 3 units to get the second shot)
- Loot: 40W/40S
- **Only armor upgrade works.**
- **Bolt Tower**
- Shoot bolts.
- Available for Athenians, Carthaginians, Macedonians, Ptolemies, Romans, Seleucids and Spartans.
- **Cannot be constructed directly.** Only can be upgraded from a Defense Tower costing 100S/100M and taking 200s.
- Health: 1400
- Ranged Attack: 55P/5C, Range: 15~84(+14), Interval: 4s
- Linear Splash Damage: 12P
- Armor: 25H/30P/3C
- Garrison Limit: 5
- Projectile Limit: 2, Default: 1, Per Unit: 0.2 (garrison 3 units to get the second shot)
- Loot: 40S/20M
- **Only armor upgrade works.**
- **Rampart Tower**
- Archers can garrison to shoot on the towers. The rampart doesn't protect them from ranged attack.
- Only Available for Mauryas.
- **Cannot be constructed directly.** Only can be upgraded from a Defense Tower costing 150W/70S and taking 200s.
- Health: 1200
- Ranged Attack: 12P, Range: 10~76(+14), Interval: 2s
- Armor: 25H/30P/3C
- Garrison Limit: 20 (16 exposed) **only archers**
- Projectile Limit: 7, Default: 2, Per Unit: 1
- **Crenellations doesn't increase the Projectile Limit.**
### Units
- **Woman**
- Gather rate increased from 0.8F/0.7W/0.3S/0.3M to 0.83F/0.7W/0.35S/0.35M.
- The Loom increases their health by 100%, up from 50%.
- **Infantry Citizen-Soldier**
- Gather rate decreased from 0.6F/0.8W/0.5S/0.5M to 0.58F/0.75W/0.5S/0.5M.
#### Infantry
- **Archer**
- Damage increased from 6.0P to 6.7P.
- Movement speed increased from 9.9W/16.5R to 10.8W/18.0R.
- Archery Tradition is altered and is now available for Kushites, Mauryas and Persians:
- Cost 500W/300M.
- -10% training time, +8 attack range, and -10% attack spread for archers.
- **Slinger**
- Damage decreased from 9.5P/1.0C to 9.2P/0.9C.
- **Javelineer**
- Movement speed decreased from 12.6W/21.0R to 10.8W/18R.
- **Spearman**
- Movement speed increased from 8.5W/14.2R to 9.0W/15.0R.
- **Pikeman**
- Movement speed increased from 7.0W/12.0R to 8.1W/13.5R.
- **Swordsman**
- Movement speed decreased from 9.4W/15.7R to 9.0W/15.0R.
#### Cavalry
- **Cavalry Javelineer**
- Movement speed increased from 17.5W/29.2R to 18.0W/30.1R.
- **Cavalry Spearman**
- Damage decreased from 6.0H/5.0P to 4.0H/3.0P.
- Interval decreased from 2s to 1.25s.
- Movement speed increased from 19.3W/32.2R to 19.8W/33.1R.
- **Cavalry Swordsman**
- Cost changed from 100F/30W/20M to 100F/40W/10M.
- Movement speed increased from 21.1W/35.1R to 21.6W/36.1R.
- **Cavalry Archer**
- Movement speed increased from 17.5W/29.2R to 18.0W/30.1R.
#### Siege Engines
- **Bolt Shooter**
- Movement speed decreased from 8.1W/13.5R to 8.1W/8.1R.
- **Siege Catapult**
- Movement speed decreased from 7.2W/12.0R to 7.2W/7.2R.
- **Battering Ram**
- Movement speed decreased from 8.1W/13.5R to 7.2W/7.2R.
- Cannot attack field or organic units.
- **Siege Tower**
- Movement speed decreased from 6.3W/10.5R to 6.3W/6.3R.
#### Champions
- **Infantry**
- Now cost 80F/60W/80M.
- Movement speed changed to 9.0W/15.0R for melee and 10.8W/188.0R for ranged.
- **Cavalry**
- Now cost 150F/80W/100M.
- Movement speed changed to 19.8W/33.1R for melee and 18.0W/30.1R for ranged.
- **Cavalry Spearman**
- Damage decreased from 12H/10P to 8H/6P.
- Interval decreased from 2s to 1.25s.
- **War Elephants**
- Basic cost is now 300F/200M.
- +10% value (cost inclued) for Mauryas and Seleucids, -10% value for the others.
- Movement speed increased from 8.5W/14.2R to 8.5W/14.3R.
#### Heroes
- **Infantry**
- Movement speed changed to 9.0W/15.0R.
- **Cavalry**
- Movement speed increased from 16.6W/27.7R to 18.0W/30.1R.
- **Cavalry Spearman**
- Damage decreased from 24H/20P to 16H/12P.
- Interval decreased from 2s to 1.25s.
## Civilizations
### Athenians
- ~~Allied ships construct 25% faster.~~
- Allied Warships -25% construction time.
- **Artillery Tower** and **Bolt Tower** are available.
### Britons
- **War Dog**
- Kennel is removed. Now trained by Barracks to a maximum number of 20.
- Health increased from 90 to 110.
- Movement speed changed from 14.4W/24.0R to 13.5W/27.0R.
- No promotion. Starts with basic rank.
### Carthaginians
- Hannibal's **Tactician** (+1 capture and +20% attack within 60 meters) now affects allies.
- **Artillery Tower** and **Bolt Tower** are available.
- Light **War Elephant**.
### Gauls
- ~~-10% research time for technologies of allies.~~
- Allied blacksmith -15% technology resouce cost and research time.
- **Farmstead**
- New Tech: **Harvesting Machine**
- Cost 400W/250M.
- Requires Town Phase.
- Workers +15% grain gather rate.
- **Naked Fanatic**
- Movement speed decreased from 16.4W/27.3R to 12.6W/21.0R.
### Iberians
- ~~Citizen-soldier infantry skirmishers and cavalry skirmishers -20% cost for allies.~~
- Allied citizen javelineers -10& resource cost.
### Kushites
- No extra mine.
- **Civic Center**
- New Tech: **Monumental Architecture**
- Cost 600S.
- Requires Town Phase.
- Moved from Large Pyramid.
- ~~+25%HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders.~~
- Civic Structures +20% buildtime, +20% health, and +20% capture points.
- **Blemmye Camp and Nuba Village**
- Can be built in neutral territory with a 0.5/s territory decay rate.
- **Temple**
- **Meroitic Temple Guard**
- Damage increased from 11H to 12H/4C.
- Interval increased from 0.75s to 1s.
- Armor increased from 7H/7P/20C to 7H/8P/20C.
- Armor-piercing Axes (+30% damage vs. Champions and Heros) is removed.
- Sword class removed.
- **Small Pyramid**
- Cost changed from 300F/300S to 300S/100M.
- **Large Pyramid**
- Cost changed from 400S/400M to 450S/150M.
- **Meroitic Pyramids** (Civic Center +10% territory influence) and **Patriotism** (+15% gether rate) is removed.
- **Exhortative Presence** now provides +1 armor level and +10% melee and ranged attack damage within 70 meters.
- **Monumental Architecture** is moved from Large Pyramid to Civic Center.
- **Grand Temple of Amun**
- **Powerful Priesthood** no longer stack, only -5% health for Heros.
- Light **War Elephant**.
- **Missing % for Nastasen**.
### Macedonians
- **Hellenic League** (attack bonus and debonus vs. different civilizations) is removed.
- **Artillery Tower** and **Bolt Tower** are available.
- **Champion Crossbowman** can now be trained by Siege Workshop.
- **Theracian Black Cloak** can now be trained by Fortress.
### Mauryans (a24 Mauryas)
- **Elephants** -30% training time.
- **Worker Elephant**
- Can no longer constructs buildings.
- Now provides workers +25% build rate within 15 meters.
- Training time decreased from 15s to 14s.
- **Elephant Archer**
- Cost decreased from 200F/80W/20M to 175F/75W.
- Training time decreased from 15s to 14s.
- Movement speed increased from 8.8W/14.6R to 9.0W/15.0R.
- **War Elephant**
- Training time decreased from 30s to 24s.
- No upgrades in Siege Workshop.
- Heavy **War Elephant**.
### Persians
- **Barracks**
- Can train **Hyrcanian Cavalry**.
- **Stable**
- Cost changed from 200S to 200W/50S.
- Cavalry movement speed upgrades are also available in Stable.
- **Bactrian Heavy Lancer** is moved from Fortress to Stable.
- **Hyrcanian Cavalry**
- Cost changed from 100F/30W/20M to 100F/40W/10M.
- Damage increased from 6.5H to 6.9H/2.3C.
- Interval increased from 0.75s to 1s.
- Sword class is replaced by Axeman.
- **Ishtar Gate** and **Persian Hall** are removed.
- **New unit:**
- **Babylonian Scythed Chariot**
- Can be trained by Fortress.
- Same as Seleucids' one.
### Ptolemies
- No loot from free structures.
- **Artillery Tower** and **Bolt Tower** are available.
- Light **War Elephant**.
### Romans
- Allied infantry -10% training time, down from -20%.
- **Army Camp** no longer cost metal.
- **Artillery Tower** and **Bolt Tower** are available.
- **Siege Wall**
- **Walls**
- Build time decreased from 15s~45s to 12s~36s.
- **Gate**
- Cost decerased from 80W to 20W.
- Build time decreased from 12s to 10s.
- Health decreased from 1912 to 1875.
- Loot decerased from 15W to 10W.
### Seleucids
- **Artillery Tower** is available.
- Heavy **War Elephant**.
### Spartans
- **Skirital Commando**
- Health decreased from 144 to 121.
- Movement speed decreased from 10.4W/15.7R to 9.0W/15.0R.
- Gather rate increased from 0.1F/0.2W/0.1S/0.1M to 0.29F/0.37W/0.24S/0.24M.
- Loot changed from 7.2F/7.2M to 7.2F/5.76W/1.44M.
- **Bolt Tower** is available.