--- breaks: False --- # Torrance-Sparrow Surface is modeled as consisting of multiple mirror-like microfacets rotated randomly. The specular component of light reaching the eye is said to come only from the facets that $$s = \frac{DGF}{\langle N, E\rangle},$$ - $D$ distribution function of directions of microfacets, e.g. Gaussian $D_2(\alpha) = \exp{-(\alpha c_2)^2},$ where $\alpha$ is the angle from average surface normal; we're interested in facets pointing in direction of $H$, so we set $\alpha = \operatorname{arccos}\langle N, H\rangle$; large stddev $c_2$ yields surfaces that appear dull, and small values yield shiny surfaces; - $G$ -- amount by which factes shadow and mask each other; - $F$ -- Fresnel law's coefficients, the proportion of light incident on a facet that is actually being reflected, opposed to being absorbed. The geometric term $G$ models microfacets as symmetric $V$-shaped grooves and does some trigonometry which I don't want yet to copy from written notes.