# Mind use cases * Mind Entity Usecases * Spells * Should be able to save spells so the actions can be cast without needing to hold onto a book (books should still be in for specific needs, though). * (Not sure if mind related) Spells stored in the mind should also be effected by different Entity conditions: * If they need a robe to cast * If they need to speak to cast * If they need hands to cast * Martial Arts * Should be able to save martial arts without the need of attaching it to specific clothing * Sleeping Carp, Krav Maga, etc are examples of this in SS13 * Body/Mind Swapping * Could be a good use case? * Keep track of past entities that this mind has controlled * Multi-mind bodies * Allow for multiple minds in a MindComponent * Ability to set certain interactions to one particular mind. * Actions * Actions in general, depending on what grants them, could be stored here. * Sentience * In SS13 there’s a sentience potion which allows some NPC mobs to become sentient when a potion is used on them. * Team Data * For teams like Revolutionaries, Blood Cult, Clock Cult, or a general hive-mind scenerio like Changelings or Xenomorphs where you need a private “mind channel” to talk to your teammates or as a way to flag them for certain conditions (harmful cult spells shouldn’t effect fellow cultists but helpful cult spells should, or if they should have a special interaction with someone like a clock cult spell used on a blood cultist, etc) * Bank Account * Mission Contracts