# Mind use cases
* Mind Entity Usecases
* Spells
* Should be able to save spells so the actions can be cast without needing to hold onto a book (books should still be in for specific needs, though).
* (Not sure if mind related) Spells stored in the mind should also be effected by different Entity conditions:
* If they need a robe to cast
* If they need to speak to cast
* If they need hands to cast
* Martial Arts
* Should be able to save martial arts without the need of attaching it to specific clothing
* Sleeping Carp, Krav Maga, etc are examples of this in SS13
* Body/Mind Swapping
* Could be a good use case?
* Keep track of past entities that this mind has controlled
* Multi-mind bodies
* Allow for multiple minds in a MindComponent
* Ability to set certain interactions to one particular mind.
* Actions
* Actions in general, depending on what grants them, could be stored here.
* Sentience
* In SS13 there’s a sentience potion which allows some NPC mobs to become sentient when a potion is used on them.
* Team Data
* For teams like Revolutionaries, Blood Cult, Clock Cult, or a general hive-mind scenerio like Changelings or Xenomorphs where you need a private “mind channel” to talk to your teammates or as a way to flag them for certain conditions (harmful cult spells shouldn’t effect fellow cultists but helpful cult spells should, or if they should have a special interaction with someone like a clock cult spell used on a blood cultist, etc)
* Bank Account
* Mission Contracts