# Homebrew Licenses ## Blackbeard Alt Frame: Ahab > ## Ahab > | Structure | Stress | Armour | HP |Evasion| > |---|---|---|---|---| > | 4 | 4 | 2 | 10 | 7 | > > | E-Defense | Heat Capacity | Sensors | Tech Attack | Repair Capacity | > |---|---|---|---|---| > | 6 | 5 | 5 | -2 | 3 | > > | Save Target | Speed | System Points | > |---|---|---| > | 10 | 5 | 5 | > > | Frame Traits | | > |---|---| > | Unyielding Grasp | While grappling, the Ahab may take reactions. | > | Sea Legs | Immediately after being involuntarily moved or clearing prone, the Ahab may move up to 2 spaces in any direction. This movement ignores engagement and doesn't provoke reactions. | > | Weak Computer | The Ahab takes +1 Difficulty on all Systems saves and checks. | > >||Weapon Mounts|| >|---|---|---| >|Flex|Main|Heavy| > ### Onboard Core System: Hell's Heart > Active: White Whale Protocol > Protocol > Choose a target within range 50 and mark it as your quarry. For the rest of the scene, you and your quarry always consider each other in range for melee attacks and are always considered adjacent. You receive +1 accuracy on attack rolls against your quarry and +1 difficulty on attack rolls against any other target until your quarry is destroyed. > #### Core Integrated Equipment: Whale's Maw > |Main Melee| Threat 1, 2d3 Kinetic | > |---|---| > || You may only attack with this weapon against targets you are grappling. If an attack with this weapon destroys its target, you regain 1 Repair, up to your Repair Capacity.| > ||Overkill, Armour-Piercing| ## License: Alecto ### Rank 1 #### Noospheric Interceptor System, Tech, 1 SP Shield, Unique, Quick Action, Reaction |Quick Action| Charge Noospheric Interceptor | |---|---| || Charge the Noospheric Interceptor, gaining the Intercept Scrapcode reaction. | |Reaction| Intercept Scrapcode | |---|---| |1/round|| |Trigger:|You or an allied character within Sensors are targeted by a tech attack.| ||Make a contested tech attack roll: if you win the contested roll, the attack automatically misses. The Noospheric Interceptor loses its charge.| #### Chassis Disruption Suite System, Tech, 2SP Unique, Invade |Invade| Grind Servos | |---|---| ||Your target takes 2 AP Kinetic damage.| |Invade| Linkage Stutter | |---|---| ||Your target falls Prone.| ### Rank 2 #### Alecto Frame >## TF - Alecto >| Structure | Stress | Armour | HP |Evasion| >|---|---|---|---|---| >| 4 | 4 | 1 | 8 | 8 | > >| E-Defense | Heat Capacity | Sensors | Tech Attack | Repair Capacity | >|---|---|---|---|---| >| 8 | 6 | 20 | 2 | 3 | > >| Save Target | Speed | System Points | Size | >|---|---|---|---| >| 11 | 4 | 7 | 1 | > >| Frame Traits | | >|---|---| >| Compound Injury | Whenever the Alecto makes a tech attack, if it hit the same target with a ranged or melee attack this turn, the tech attack receives +1 accuracy. | >| Slow | The Alecto receives +1 difficulty on Agility checks and saves.| > >||Weapon Mounts|| >|---|---|---| >|Flex||Main| > >### Onboard Core System: Didacta Invasion Suite >#### Passive: Reactor Conversion Protocols >The Alecto gains the two following invade options: > |Invade| Burnout | >|---|---| >||Your target takes energy damage equal to their current heat, then clears all heat.| > >|Invade| Energy Conversion | >|---|---| >||Your target gains overshield equal to half their current heat.| >#### Active: Aggressive System Override >Protocol >Until the end of your turn, whenever you hit with an Invade tech attack, you may select two Invade options instead of one and you may repeat Invade options. This action is **Efficient**, and refunds 1 Core Power at the end of any scene in which it’s used. #### Optics Disruption Suite System, Tech, 2SP Unique, Invade |Invade| Sever Optics | |---|---| ||Your target only has line of sight to adjacent spaces until the end of their next turn. It can ignore this effect on a successful Systems save.| |Invade| Hijack Targeting | |---|---| ||Choose a single character within your target's Sensors and line of sight. It gains Lock On. Melee and ranged attacks that consume that Lock On gain AP.| #### Opportunistic Nexus |Main Nexus| Range 20, 1 Energy | |---|---| |On hit:| You may Invade the target as a free action if it is within Sensors and Line of Sight. | ### Rank 3 #### Tartarus Inferno Suite System, Tech, 2SP Whenever you hit with a tech attack, if the attack roll was 20 or more, you may have your target take 2 heat. #### Target Lock Nexus |Auxiliary Nexus| Range 20, 1 Energy | |---|---| |On hit:| If this attack consumed Lock On, the target receives Lock On. | ## License: Tisiphone ### Rank 1 #### Axe-Rake |Auxiliary Melee| Threat 3, 1d3 Kinetic | |---|---| |On hit:| You may choose to pull the target 1 space directly towards you. An unwilling character may attempt a Hull save to ignore this effect. | #### Perdition Blade |Main Melee| Threat 1, 1d6 Energy | |---|---| || If you've attacked with a Perdition Blade already this turn, this weapon's attacks receive +1 accuracy and +1d3 Energy bonus damage. | ### Rank 2 #### Tisiphone Frame >## TF - Tisiphone >| Structure | Stress | Armour | HP |Evasion| >|---|---|---|---|---| >| 4 | 4 | 3 | 8 | 6 | > >| E-Defense | Heat Capacity | Sensors | Tech Attack | Repair Capacity | >|---|---|---|---|---| >| 8 | 5 | 10 | -1 | 5 | > >| Save Target | Speed | System Points | Size | >|---|---|---|---| >| 10 | 4 | 5 | 1 | > >| Frame Traits | | >|---|---| >| Weapon Mastery | When the Tisiphone performs a Barrage with Main, Heavy or Auxiliary weapons, it may select the same weapon twice. | >| Master Duelist | If the Tisiphone is adjacent to exactly one character, it receives +1 accuracy on any attack roll targeting that character. | > >||Weapon Mounts|| >|---|---|---| >|Flex||Flex| > > ### Onboard Core System: Praecisa-Pattern Annihilation System > #### Core Integrated Equipment: Praecisa Phase Blade > |Heavy Melee| Threat 2, 1d6+3 Kinetic | > |---|---| > ||Armour-Piercing| > #### Active: The 6 Steps of Annihilation > Free Action > When activated, gain a Stance Die, 1d6 starting at 6. Each time you make an attack with the Praecisa Phase Blade, after the attack, lower the value of the Stance Die by 1. If you would lower the value of the Stance Die to 0, reset it to 6 instead. At the end of the Scene, lose the Stance Die. > The value of the Stance Die adds different effects to the Praecisa Phase Blade. >| Stance | Effect | >|---|---| >| 6: CLIP FIRST THY WINGS | On hit: Your target becomes Impaired and Slowed until the end of its next turn. | >| 5: GOUGE SECOND THINE EYES | On hit: Your target only has line of sight to adjacent spaces until the end of their next turn. | >| 4: FELL THIRD THY LEGS | On hit: Your target becomes Immobilised until the end of its next turn. | >| 3: CLEAVE FOURTH THINE ARMS | On hit: Your target becomes Jammed until the end of its next turn. | >| 2: SUNDER FIFTH THY NECK | On hit: Your target becomes Stunned until the end of its next turn. | >| 1: PIERCE SIXTH THY HEART | On hit: Your target becomes Exposed until the end of its next turn. | #### Precision Point Weapon mod, 3sp Main, Heavy, Superheavy, Melee When you attack with this weapon, you may have the attack receive +1 difficulty and gain +1d6 bonus damage. #### Battering Ram System, 2SP Gain the Crushing Charge Full Action. |Full Action|Crushing Charge| |---|---| ||Move up to twice your speed in a straight line. This movement does not provoke reactions, ignores Engagement and may pass through but not stop in the same space as hostile characters. At the end of the movement, each character you passed through as part of this movement and any character adjacent to you at the end of this movement must succeed on a Hull save or take 2 Kinetic damage and be knocked prone.| ### Rank 3 #### Tunnel Fighter Protocols System, 3SP As long as no allied characters are adjacent to you, you may attack with Overwatch once per turn, any number of times a round. #### Duellist Foil |Main Melee| Threat 3, 1d6 Kinetic| |---|---| ||You may attack with Overwatch using this weapon if a hostile character within this weapon's threat makes an attack, as long as no characters other than that hostile character are adjacent to you.| ## License: Megaera ### Rank 2 #### Megaera Frame >## TF - Megaera >| Structure | Stress | Armour | HP |Evasion| >|---|---|---|---|---| >| 4 | 4 | 2 | 8 | 8 | > >| E-Defense | Heat Capacity | Sensors | Tech Attack | Repair Capacity | >|---|---|---|---|---| >| 10 | 10 | 10 | -1 | 5 | > >| Save Target | Speed | System Points | Size | >|---|---|---|---| >| 11 | 2 | 6 | 2 | > >| Frame Traits | | >|---|---| >| Heavy Frame | The Megaera can’t be pushed, pulled, knocked Prone, or knocked back by smaller characters. | >| Anchored Targeting | As a protocol, the Megaera can choose to become immobilised until the start of its next turn. If it does, it receives +1 accuracy on ranged attacks rolls against targets outside of range 5. | > >||Weapon Mounts|| >|---|---|---| >|Flex|Main|Heavy| > > ### Onboard Core System: Iacta-Pattern Weaponised Reactor > #### Core Integrated Equipment: Iacta Deflagration Cannon > |Superheavy Cannon| Line 15, 4 Burn | > |---|---| > || This weapon deals 20AP energy to objects, cover, terrain, and the environment. | > || After resolving all hits with this weapon, characters within Burst 2 of any of this weapon's targets (including the original targets if they are characters), must succeed on an Agility save or take 8 Energy damage for each of this weapon's targets within range 2 of themselves (including themselves if they were targets). On a success, they take half damage. Characters affected by Burn automatically fail this save. | > || Loading, Heat 6, Ordnance, Arcing | > #### Active: Reactor-Link > Protocol > When activated, for the rest of the scene, whenever the Megaera Overcharges, it can choose to Stabilise instead of making a quick action as a Free Action. #### Tracer Missiles |Auxiliary Launcher| Range 15, 1 Burn | |---|---| |||