# [Archived]Detox Technical Design Document <details> <summary>NamingConventions</summary> Variables: camelCase, i.e.,`bool readyPlayerOne;` Functions: PascelCase, i.e., `void Start();` Classes: PascelCase `class Menu` Folder/File names: PascelCase, i.e., `AnimatorControllers`; `PlayerPrefab` Art Asset names: PascalCase with Initials, i.e., `Tall_Bush_SK` </details> <details> <summary>FileStructure</summary> * Assets * Animations * BellPlant * Fairy * ManaSeeds * PlantEater * AnimatorControllers * Editor Default Resources * FMOD * Gizmos * FMOD * Materials * Environment * General * ItemDrops * PlayerEnemy * ProceduralGeneration * TestMats * Models * Environment * Items * PlayerEnemy * Test * PhysicsMaterial * Plugins * FMOD * Prefabs * Character * Enemies * Environment * Gameplay * Inventory * ProceduralGeneration * RewiredManager * Test * VFX * Presets * `Lightweight Render Pipeline Presets` * Rewired * `Rewired Data and Documentation` * Scenes * MenuScenes * Menus * TestScenes * Scripts * Camera * Character * Crafting_Inventory * Editor * Enemy * Environment * Health * Menus * Misc * Particles * ProceduralGeneration * `ReadOnlyField.cs` * Settings * `LWRP Settings` * Shaders * AreaColorTesting * Healing * PipelineTesting * ProcGenGround * Water * Sprites * CraftedItems * ItemDropIcons * MenuSprites * Prototype * StreamingAssets * `FMOD Banks` * Terrains * TextMesh Pro * Textures * Environment * Items * Skybox * VFX * Attack * Sprites * Test * Vignette </details> <details> <summary>File Specification</summary> * Animations * File Format: .Anim * Models * File Format: .FBX * Scripts * File Format: .cs * Sounds * File Format: .wav * Sprites * File Format: .png </details> <details> <summary>Tools</summary> * Target Platform: PC * GameEngine: Unity * Third Party Controllers Compatible (Optional) * Nintendo Switch® Pro Controller * Playstation 4® Controller * Xbox 360® Controller * Xbox One® Controller * Third Party Tools * Rewired - Unity Asset Store * FMOD </details> <details> <summary>Architecture</summary> * Major Gameplay Systems * Inventory and Crafting System * Dangerous Environment (Environment harms player) * Healing "Enemies" * Backend Systems * Procedural Generation * Gamestates/flow * Main Menu State * Start Game Button * Quit Button * Confirmation Screen * Quit Button * Cancel Button * Pause Menu State * Main Menu Button * Restart Button * Confirmation Screen * Restart Button * Cancel Button * Quit Button * Confirmation Screen * Quit Button * Cancel Button * Game State * Controls State * Settings State * Sliders * Volume Slider * Camera Slider * Movement Slider * Buttons * Confirm Button * Exit Button * Credits State * Input/Controls | Action |Controller|Keyboard| |:-----------------------------|:--------------:|:------------:|:-------------:|:--------:|:---------:| |<span class="text-nowrap"><i class="fa fa-crosshairs fa-spin fa-fw"></i> **Fire**</span> |Right Trigger| Left Mouse Click| |<span class="text-nowrap"><i class="fa fa-play fa-spin fa-fw"></i> **Movement**</span> |Left Stick|WASD| |<span class="text-nowrap"><i class="fa fa-circle-o-notch fa-spin fa-fw"></i> **Camera Rotation**</span> |Right Stick|Mouse Move| |<span class="text-nowrap"><i class="fa fa-cog fa-spin fa-fw"></i>**Pause**</span> |Start|Escape| |<span class="text-nowrap"><i class="fa fa-th-list fa-fw"></i> **Open Inventory**</span> |Select/Back| E| |<span class="text-nowrap"><i class="fa fa-arrow-right fa-spin fa-fw"></i> **Cycle inventory**</span> |D-Pad| Arrow Keys| |<span class="text-nowrap"><i class="fa fa-lock fa-spin fa-fw"></i> **Lock-On and Lock off Enemy**</span> |Left Trigger| Right Mouse Click| |<span class="text-nowrap"><i class="fa fa-unlock fa-spin fa-fw"></i> **Cycle Lock-On Enemies**</span> |Right and Left Bumpers| Mouse Scroll| |<span class="text-nowrap"><i class="fa fa-tachometer fa-spin fa-fw"></i> **Dash**</span> |A| Space| </details> <details> <summary>Technical Risks</summary> * Procedural Map Generation </details> ###### Tags: `Detox`
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