# Business Proposal for Blue Gem Studios ## Plan of Action Our goal is to have a mostly if not fully developed and ready to release game ready by the end of next year (2021). We will be working on [Detox](https://aieseattle.itch.io/detox) (Sapphire's Major Production game) since it is already started in order to help Jason learn how to work in Blender and Unity. Jason will be working on Character develpoment and animation as well as drafting up a script for the game. Sapphire handles all programming and most of what happens in Unity. As of right now we do not have any other team members, but we will be looking so that the load is not entirely on the two of us. We likely won't have more than 3 members, excluding voice actors and beta testers. General outline and Deadlines will be set up in weeks (ie. [goal] duration: 4 weeks) with the final date of the milestone being the launch date. Chris and Ann Fowler reserve the right to check up and request to see work that has been completed by deadline. Sapphire, Jason, Chris and Ann will be in communication about the project up until and after production of Detox. Sapphire and Jason will set up a Microsoft Teams team that will be used as a communication channel for all parties involved. Jason and Sapphire's "Work days" are going to consist of Monday and Tuesday each week. Any additional time contributed will be completely voluntary. ### Startup expenses We are looking at roughly $7,745 total. This is for the cost of 2 MSI GS75 Stealth laptops ($3,000 each) one for Sapphire and one for Jason. These are MSI gaming laptops with 32 GB of memory and 1 TB of storage. It also includes the cost of 2 curved gaming monitors for Sapphire and Jason (a 32 inch for Sapphire and a 27 inch for Jason), and the cost to set up an LLC. $45 for Rewired for controller support on Unity. ### Genral outline and Deadlines #### Pre Production: November 2, 2020 - November 10, 2020 (Weeks 1-2) ##### Process * Working to devise a production plan for Detox. ##### End Product * A complete plan of the game. This may be tweaked later but overall should still retain the core concepts and the game should not go through any major changes after this point #### Prototype: November 16, 2020 - December 22, 2020 (Weeks 3-8) ##### Process * Jason: Learning and understanding Blender, Unity, and the characters from Detox * Sapphire: Organizing and setting up project. Starting on recreating game and working towards a working prototype. ##### End Product * Jason: Basic understanding and knowledge of the game and applications needed * Sapphire: Basic Prototype of the game. This will be extremely rough and filled with bugs but will have the core gameplay and concept implemented. #### Alpha: December 28, 2020 - June 29, 2021 (Weeks 9 - 35) ##### Process * Jason: Working on the art side of production. Setting up environment and setting of the game. * Sapphire: Implement gameplay mechanics and systems along with starting to promote the alpha version of the game on social media to try and start marketing. ##### End Product * A complete playable alpha version of the game. This will include first iteration of all gameplay systems and art assets. At this point, no new mechanics should be implemented into the game. All of the art assets should be made and ready to be polished or any bugs being fixed. #### Beta: July 5, 2021 - October 5, 2021 (Weeks 36 - 48) ##### Process * Jason: Polishing art assets and environment as well as bug fixing any models or animations * Sapphire: Polishing game mechanics and fixing any bugs in the game. Will also be promoting the game as much as possible and getting Beta testers lined up for the game ##### End Product * A mostly bug free game the can be played from start to finish without any type of instruction or intervention from the developers. #### Release: October 6, 2021 - December 7, 2021 (Weeks 49 - 57) ##### Process * This milestone will conist of promoting, marketing and bug fixing. Nothing new should be getting implemented. ##### End Product * The finished project. There should be no further development except possible DLC content depending on reception and will to continue. #### Stretch goals ##### Nintendo Switch Port * As a post-release stretch goal, we would like to port the game from PC to the Nintendo Switch. * This would add on a decent amount of production time * This would also cost at least another $500 (exact cost not known until we created a Nintendo Developer account) in a Nintendo Switch Development Kit. However, the Development Kit is not only for one project. The Nintendo Development Kit is essentially a Nintendo Switch console provided by Nintendo for playtesting any and all games we are developing for the platform. * This may also cost an additional $45 on third party controller support ([Rewired](https://assetstore.unity.com/packages/tools/utilities/rewired-21676) for Unity) depending on Unity's Capabilities and limitations ##### Other Console Ports (PS5 and Xbox Series X) * This is a possible stretch goal depending on what goes into porting to these consoles and whether or not it would be cost effective for the project. * Would cost an undefined amount for the two Development Kits * Would take an undefined amount more time for production on the port #### Day/night set up in game --- Disclaimer: Dates are subject to change depending on outside circumstances and Pre-Production milestone plans. This is just a rough outline of the overall plan and another timeline will be created during Pre-Production with fine details of game mechanics and art assets. ###### Tags: `Detox`