# Ideas for Project: Green ## Story - Abandoned town, clear away to develop forestry - Clearing buildings for new natural shelter for animals - Goddess gives Vex a seed from her necklace to start the forest. This seed acts as the root tree for the forest (See ATLA World Tree in the swamp) - "Pure sinless child" befriends animals and vex and is permitted in the forest ## Gameplay - Incorporate old over grown signs into layout - Brick and mortar streets/structures cleared out - Invite animals as you get some plants and water back - Reverse city builder? RPG? Both? - Base building - Harvest Moon ANB type of building mechanic - Tame animals, as you develop forest, you unlock new animals. Each animal has their own special skills - Rats/Mice: Send into tiny crevices and they act as eyes - Wolves: locate specific materials/objects you've previously aquired and bring them back to you - Birds: Scouting - Bear: Break things open/down - Animal trust guage - Menu to call upon previously befriended species - Animal trust system: food offerings, animal emotions and wants, build trust by getting them things they want/need - Goddess can grow into larger, more powerful being once player has grown into humanoid being. Early mid: Deer/Dragon, late game: full draconic - Scares off humans from harming animals - Multiple saves for multiple forests (different layouts) ## Character - Forest god/spirit - Can commune with animals - Can "link up" with animals to use their abilities - Same as those who inhabited the towns, a pure version - Forest spirit who roams the world creating new forests in neglected lands - Set name given to you (Vexian or Vex for short) by the goddess that you can ask the goddess to change later on - Goddess: "What would you like to be called?", three options: "Type name, I'm not sure, I changed my mind". She says new name a few times and agrees, small message about how the name she gave was a gift and if it no longer suits you, than you have grown into a new being. - Start as a wisp/spore and grow into the being as time goes on (see chats with the void for some light reference). "Level up" with different animals from rabbits to fox, etc. - When upgraded enough to be humanoid, you can get the companions and still transform into the animals, but can't call upon the animals unless humanoid - Humanoid customization - Animals scared of player until the trust is built (trust system) - earns first skull from an animal that humans killed - Player choice on wearing different skulls, each skull gives a different skill/bonus - Can sense humans truthfullness, decide to permit them or reject them (skill either earned or from a skull, sense when a human enters your forest and permit/deny them entry {Secret skill}) - Different skulls give different glowy parts (deer: Eye, Bear: Mouth, Wolf: Heart) ## Extras - Shadow/Mutated creatures inhabit other human settlements, feed on the decay and human deprivation ###### Tags: `Project Green`