# Project: Green ## Developed by Blue Gem Studios Sapphire - Producer/Lead Programmer/Designer Jason - Designer/Concept Artist/Programmer Rainy - Designer/Concept Artist --- ## Introduction ### HighConcept Project: Green is a third person 3D exploration game where the goal is to create an entire forest from scratch by growing trees and plants, befriending wild animals, and protecting the forest from those who would bring it harm. ### Pillars 1. Grow plants 2. Befriend animals 3. Protect the forest ### Target Demographic TBD ### Target Platform PC to begin with, ported to consoles in the future depending on success/fanbase ### Genre & Theme Third Person ______ Environment focused theme ### Overall Art Style Detailed-high poly to emphasize the realism in the forest and what the environment could be --- ## Gameplay and Mechanics ### Gameplay Overview Player is created by a goddess to reclaim neglected grounds around the world by creating new forests in abandoned towns. Player is given a seed to become the "root tree" for the new forest. This tree acts as the center point for the forest and it's roots spread throughout the forest. The player grows new trees and plants to grow the forest while befriending the creatures that inhabit it. ### Gameplay Mechanics * World Building: The player grows trees and plants to create a world around them * Terraforming (Light): The Player uses certain terraforming mechanics to clear away remains of human civilization * Randomization: Starting area will be random (chosen from a set amount of layouts) * Taming: Befriending animals in the forest to help you out throughout the game * Combat?: * Player customization: The player will be able to (almost) fully customize the look and skills of their character (Vex) ### Core Gameplay Loop {Insert chart} ### User Interface {Control schemes/menu navs/etc. integrate visual design into this} ### Game Items/Interactables {Charts maybe?} ## Level Design ### Level Summary {Summary of world essentially, maybe change level to environment? Or world design?} ### Level Goals ### Major Level Elements {Bullet list} ### Win/Lose State {Is there any?} ### Level Metrics(?) {Might not be necessary with type of game} ## Other Design Aspects ### Physics Design(needed?) ### Audio Design (needed?) ### Behavior Design (needed? AI) --- ## Story ### Intro ### Each ### Individual ### Story ### Event --- ## Art ### Concept Art ### Final Art ###### Tags: `Project Green`