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# Taller de fundamentos de UX
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# DIA 1
```Bases```
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## Que es UX y su importancia.
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## Conceptos claves para UX.
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## Marcos de referencia para UX.
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## Descripcion de los retos
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# DIA 2
```Entender el problema```
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## Procesos de desarrollo
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## Tecnicas de Investigacion
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# DIA 3
```Desarrollo y Validacion de la solucion```
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## Prototipado
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## Testing
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## Entrega de productos
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# DIA 4
```FeedBack```
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## Muestra de proyectos
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## Clase XD
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# DIA 1
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# Que es UX
* User Experience
* UI VS UX
* Human computer interaction HCI
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[Don Norman](https://www.youtube.com/watch?v=9BdtGjoIN4E&t=26s)
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## User Experience
ISO 9241-210:2019_Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems.
> user’s perceptions and responses that result from the use and/or anticipated use of a system, product or service ... Users’ perceptions and responses include the users’ emotions, beliefs, preferences,...
> perceptions, comfort, behaviours, and accomplishments that occur before, during and after use. ... User experience is a consequence of brand image, presentation, functionality, system performance, interactive behaviour, and assistive capabilities of a system, product or service. It also results from the user’s internal and physical state resulting from prior experiences, attitudes, skills, abilities and personality; and from the context of use.
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## Papel de UX en un grupo de desarrollo
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## Porque es importante UX
Ejemplo 1
* [nasa apollo](https://www.hq.nasa.gov/alsj/a11/AS11-36-5389.jpg)
* [ SpaceX Crew Dragon](https://twitter.com/alteredq/status/1266853705632145409/photo/1)
Ejemplo 2
* Bad Aibling( Error Humano )
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## Diferencia entre UX y UI
[Prototypr.SaveIt](https://blog.prototypr.io/save-it-an-instagram-ui-ux-redesign-16962a9d37bf)
[MIRO Ejecicio](https://miro.com/welcomeonboard/YnVGVWc0MXN5TlliUlBvQVk0S1REdjhqemhWcjRLZklFbEtIczJOSHNJWjFsNzNWTnBHWk5IZEZXYzhHOVlTQnwzMDc0NDU3MzUyMDA4MzM2OTE4)
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# Perspectivas de UX
## Mercado Usuario
## Usuario Maquina
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# Marcos de referencia para UX.
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## Leyes de Gestalt
* Principio de Semejanza
* Principio de Continuidad
* Principio de cierre
* Principio de Proximidad
* Principio de Simetría
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## Practicar
[MIRO Ejecicio 2](https://miro.com/welcomeonboard/YnVGVWc0MXN5TlliUlBvQVk0S1REdjhqemhWcjRLZklFbEtIczJOSHNJWjFsNzNWTnBHWk5IZEZXYzhHOVlTQnwzMDc0NDU3MzUyMDA4MzM2OTE4)
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## Retos:
- Elearning platform Paradigma Indie
- Webapp para donasiones: problema confianza simplicidad engagement
- Webapp para insentivar la acciones medioambientales: Problema engagement, anonimidad, seguridad.
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## Euristica
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# Concetops para UX
Affordance, Mapas mentales, Metaforas
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# Interacción
### que es interaccion?
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![](https://i.imgur.com/yN8SwSX.png)
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![](https://i.imgur.com/v1cUabh.png)
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# Affordance
Como se usa?
[Don NOrman Explicando que es Affordance](https://genial.guru/creacion-hogar/18-cosas-que-has-estado-haciendo-mal-toda-tu-vida-y-ni-siquiera-lo-sabias-796860/)
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[Mouse Apple Store](https://store.storeimages.cdn-apple.com/4668/as-images.apple.com/is/MLA02?wid=1144&hei=1144&fmt=jpeg&qlt=80&.v=1564098735372)
[Magic Mause 9to5mac](https://9to5mac.com/wp-content/uploads/sites/6/2019/06/Magic-Mouse-problem.jpeg?quality=82&strip=all&w=1000)
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[Cosas que simepre he usado mal](https://genial.guru/creacion-hogar/18-cosas-que-has-estado-haciendo-mal-toda-tu-vida-y-ni-siquiera-lo-sabias-796860/)
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# Mapas mentales
Como funciona?
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# Metaforas
Como he experimentado que funciona?
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# Que pasa cuando uso mal estos conceptos?
[Game](https://userinyerface.com)
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# DIA 2
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## Usabilidad
* More Info: Malaka et al. 2009
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## Que son los procesos de desarrollo
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![](https://i.imgur.com/7zLFXws.png)
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[Modelo Cascada](https://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/El_modelo_de_desarrollo_en_cascada.svg/1024px-El_modelo_de_desarrollo_en_cascada.svg.png)
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## Human Centred Desing
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![](https://i.imgur.com/TEjtJDz.png)
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## Prototipado
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