Sai 的筆記 === - [自序](/s/E1B3AW_ge) CG 相關筆記 --- - [Blender 推廣筆記](/s/r1vnd6Gbx) - [PBR Physically Based Rendering](/s/NybaJaQKe) - [Strict PBR Shader with Substance](/s/Skhj0hB8Z) - [Gamma 2.2 and Linear Workflow](/s/VypKoOBw) - [Vray DMC Image Sampler 全攻略 (偽)](/s/4JFpdeLu) - [More About Image Sampling](/s/rJ6tJ5iHl) - [Vray 如何算出好的景深效果](/s/SJLoT336x) - [如何清除 HDR 的反射噪點](/s/ByyQ87hgW) - [Camera Tracking 與 PFtrack](/s/EklBrlRn) - [Polygon Retopo 筆記](/s/S16zQ3Ohg) 程式相關筆記 --- - [Python and PySide 筆記](/s/EJkdhsIF) - [blender bpy note](/s/ByeUVylqb) - [之後想要開發的 blender 功能](/s/rJCfPFZSG) 其他筆記 --- - [TD Develop Note](/s/E1WvuEmIx)
{"metaMigratedAt":"2023-06-14T15:13:07.091Z","metaMigratedFrom":"YAML","title":"Sai Note Index","breaks":true,"description":"Sai Note Index","lang":"zh-tw","disqus":"disqussai","contributors":"[{\"id\":\"935f93ff-f349-4a07-89ef-bedadaf975c8\",\"add\":45,\"del\":49}]"}
Expand menu