# UE5 美術101 教學影片:https://www.bilibili.com/video/BV1Cd4y1V7G5 核心: ## P4 #### 複製 ctrl+D 會帶微小位置變化 按住alt拖拽 #### 臨時軸向  [時間戳](https://www.bilibili.com/video/BV1Cd4y1V7G5/?p=4&share_source=copy_web&vd_source=e5d5e958fdeee069569d6f697b78916f&t=1187) 按住選取物件的其中一個坐標軸,再按中鍵拖拽坐標軸 #### 頂點對齊 **V** ## s04-1 DCC 1. 模型要坐標軸歸零,一般底座中心歸零, 2. 比例尺度注意(UE是mm) 3. 模型格式注意 4. UE是Z朝上,Unity是Y朝上 5. 命名遵循[style-guide](https://github.com/thejinchao/ue5-style-guide?tab=readme-ov-file#121-%E9%80%9A%E7%94%A8%E7%B1%BB%E5%9E%8Bmost-common) ## s04-2 Textures [PolyHaven(CC0)](https://polyhaven.com/textures) 有給人看顔色的記得打開sRGB,反之關。 補充一個glTF對GPU友好的Texture格式:[ktx](https://www.khronos.org/ktx/) ## s06 光照 [後期處理](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/post-process-effects-in-unreal-engine) ## s07 地形生成器 - Worldcreator - Worldmachine - Houdini - Gaea - Blender + [ANT Landscape](https://docs.blender.org/manual/en/latest/addons/add_mesh/ant_landscape.html) - [TerraForge3D](https://github.com/Jaysmito101/TerraForge3D) ## s09 [虛擬陰影貼圖](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/virtual-shadow-maps-in-unreal-engine)
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