# Module 14: Analysis of the Game I Play Now ![](https://i.imgur.com/70j3jSL.jpg) I've played `The Walking Zombie 2` recently. I find out about this game accidently in **Google Play**. This game is a single-player πŸ‘€ post-apocalyptic FPS with low poly graphics, RPG elements (How could we go without it? πŸ˜…), a story, and tons of quests. You play as a male 🚹 character and you can't impact his appearance πŸ‘” at all, that is, there's no customization on the protagonist himself. The game is available both on mobile πŸ“± and PC πŸ–₯️ systems, but it's rather oriented for mobile devices πŸ“². ## Story The story starts with the protagonist's birth πŸ‘ΆπŸ». The beginning is quite intriguing and further the player will find out about his origin/family, his mother's and dad's past, and his assignment. ## Inventory Layout ![](https://i.imgur.com/rXl45MX.jpg) There're 6 sections in the inventory layout: 1. Map πŸ—ΊοΈ: it shows you the locations (Woodlands, Springfield, and so on) and quests too inside them; 2. Bag πŸŽ’: an inventory itself, where you can keep items and equip them. ![](https://i.imgur.com/qiprnWd.jpg) 3. Container πŸ—οΈ: the storage (it's like a chest in other games) that helps you to free up the bag. ![](https://i.imgur.com/y44ngbA.jpg) 4. Info ℹ️, Skills & Perks πŸ’ͺ🏼: - Info ℹ️: it's all about your stats (overall kills πŸ’€, Max HP πŸ’–, Damage πŸ’₯, Defense πŸ›‘οΈ, etc.) - Skills πŸ’ͺ🏼: by leveling up, as usual for RPG, you get some points. By means of these points, you can increase your stats, e.g. DMG πŸ’₯, or Crit. Chance 🎯. - Perks 🦾: it's more like abilities and they are very different (from the ability to comprehend animals to increasing the container capacity). 5. Quests πŸ“’: a list of *Active* and *Done* quests. 6. Store: offers, deals - watching ads or making donations, or receiving daily prizes - everything in that spirit. ## In-game Currency - πŸͺ™ Gold coins: can be obtained by watching ads, paying real money πŸ’³, or by donation advantages. - πŸ’° Silver coins: can be obtained by watching ads, completing quests, selling items, or just by gold ones πŸͺ™. ## Trading Each safe zone always has at least one trader. You can buy, you can sell. ![](https://i.imgur.com/JdZw1ur.jpg) ![](https://i.imgur.com/J9mCLz0.jpg) ## Cosmetics There, in the game, the player can purchase skins and apply them to guns and vehicles. Can be purchased only in gold πŸͺ™. ![](https://i.imgur.com/Ia0RbCj.gif) ## Upgrade System In the game, you can upgrade your characteristics, learning skills (by skill points), and also upgrade your vehicles, and firearms (by coins). ![](https://i.imgur.com/0KUADCh.jpg) ## Traveling To go from one place to another you need fuel. If it runs out you won't be able to play the game any further. It's like *energy* in other games. The gasoline can be replenished with time or you can watch ads to obtain canisters with fuel. ## Random encounters and the karma system Your karma can be a negative value or positive; its value changes according to your deeds. So karma (either bad or good) impacts encounters that happened to you. ## Open World The Open World location enables you to create your own town, upgrade buildings there, wandering throughout the places outside of your settlement for loot and fuel residuals needed for crafting canisters with gasoline. And many miscellaneous things related to `Open World` like trading, unlocking perks from an old man, etc. ## Quests Every quest gives you XP; the majority even gives you money in addition. The quests often provide the player with different options: some of them may affect your [karma](#Random-encounters-and-the-karma-system) or request from you specific items, or even demand a sufficient level of your *Speech*.