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# System prepended metadata

title: The Great Chem Nerf

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# The Great Chem Nerf
###### Yes, this will piss off just about every chemfactory abusing chemist.

Haha, I see you there, medical, you and your god-mixes that heal everything short of wounds at a speed faster than fallout four stimpaks of all things, so let's make MDs not completely useless post the 10 minute mark.

## The Meat

- Remove chem factories.
    - Gone. Completely.
-  Instead there'll be somewhat bulky synthesizer machines that you can use to generate base components, and some basic chems with upgrades.
    - It takes a decent amount of time, and a lot of power.
        - About .2u a second, up to .4/s with upgrades.
    - Packs them into bottles.

- Schem synthesizer no longer instantly generates chems.
    - Instead makes 1u a second, has no internal battery.

- Chem Nerf
    - Healing chems now cannot stack, and instead the weakest chem heals. The chems are all still metabolized simultaneously, though.
        - Toxin, burn, then brute healing chems are processed.
    - Purity is gone.
    - Failing now just gives you the inverse.
        - Or maybe make getting inverted chems require a special chem.