# The Great Chem Nerf
###### Yes, this will piss off just about every chemfactory abusing chemist.
Haha, I see you there, medical, you and your god-mixes that heal everything short of wounds at a speed faster than fallout four stimpaks of all things, so let's make MDs not completely useless post the 10 minute mark.
## The Meat
- Remove chem factories.
- Gone. Completely.
- Instead there'll be somewhat bulky synthesizer machines that you can use to generate base components, and some basic chems with upgrades.
- It takes a decent amount of time, and a lot of power.
- About .2u a second, up to .4/s with upgrades.
- Packs them into bottles.
- Schem synthesizer no longer instantly generates chems.
- Instead makes 1u a second, has no internal battery.
- Chem Nerf
- Healing chems now cannot stack, and instead the weakest chem heals. The chems are all still metabolized simultaneously, though.
- Toxin, burn, then brute healing chems are processed.
- Purity is gone.
- Failing now just gives you the inverse.
- Or maybe make getting inverted chems require a special chem.