# The Great Chem Nerf ###### Yes, this will piss off just about every chemfactory abusing chemist. Haha, I see you there, medical, you and your god-mixes that heal everything short of wounds at a speed faster than fallout four stimpaks of all things, so let's make MDs not completely useless post the 10 minute mark. ## The Meat - Remove chem factories. - Gone. Completely. - Instead there'll be somewhat bulky synthesizer machines that you can use to generate base components, and some basic chems with upgrades. - It takes a decent amount of time, and a lot of power. - About .2u a second, up to .4/s with upgrades. - Packs them into bottles. - Schem synthesizer no longer instantly generates chems. - Instead makes 1u a second, has no internal battery. - Chem Nerf - Healing chems now cannot stack, and instead the weakest chem heals. The chems are all still metabolized simultaneously, though. - Toxin, burn, then brute healing chems are processed. - Purity is gone. - Failing now just gives you the inverse. - Or maybe make getting inverted chems require a special chem.