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# System prepended metadata

title: Land

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# Land
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Construction Workshop - Building - Decreases the amount of time required for people to level up a building.  Essentially, you have 1 worker and you can move that worker onto a plot that has a building getting upgraded. As long as it's there it's increasing the speed at which buildings are improved.

- I imagine with only 1 plot it can be hard to build a resource production scheme, but a one off building that helps other people in the region seems like a way a 1 plot owner could participate.


Liquidity Provision provides a liquidity provision token.  you need this token to upgrade later stage buildings.


Special Cards for castles and keeps.  Somethign possibly runi like, but you need special cards for say research, praetorias secret, or to effectively run higher arenas, castles, and keeps.

Gladiators in arenas.  Arena's specifically should be an infinite resource dump.  It should operate essentially as a direct parallel to hashpower.  There should be lots of little things you can upgrade all of which simply increase teh hashpower.  Higher the hashpower the more sps you get.  I know matt likes to have 1 building that you upgrade rather than 1 building with 10 things inside of it, but this is a way to manage costs going inbetween levels

Transportation- Basically a building that you upgrade to reduce the transportation fee.  Possibly like a construction worker so that if you want transporation you need to borrow it from a transportation building that puts a team on your land and only as long as it's on your land are you able to get the discount.

Bridge - Bridges are super expensive and lots of your resources get burned on the journey unless it's upgraded.  Seems like a big project that could be done at the castle/keep level.

Monsters and Summoners-  Buildings should dictate max summoner level, max summoner level should dictate monster level.  So, placing a level 4 GF alpha gold dragon on a level 1 field won't actually help you beyond a level 1 GF alpha gold dragon because your summoner will be capped.

ITEMS and SPELLS - Can be equipped onto monsters taht work land so that we have a place to put unused items and spells.

Keep/Castle (regular buildings too)- higher level keeps and castles require things from PVP zones to get upgraded

Totem mining- Requires special mining equipment to get.  Requires a lot of staked DEC.  Should be competitive hashpower style.


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Explorer of Praetoria Starter Kit!

$10 - First Building Upgrade is free
$25 - Frist Building Upgrade is free, Free Extra Monster Slot
$50 - First Building Upgrade is free, Free Extra Monster Slot, Land Potion
$100 - First Building Upgrade is free, Extra Monster Slot, Land potion, Double Production and Half the time for the first 3 months