To make a TextButton slide down its parent Frame and then close it, you can use the `TweenService module` in `Roblox`. Here's an example of how to do it: ```lua -- Get references to the TextButton and its parent frame local button = script.Parent local parentFrame = button.Parent -- Define the positions for the animation local startPosition = UDim2.new(0.281, 0, 0.206, 0) local endPosition = UDim2.new(0.281, 0, 0.988, 0) -- Define the duration of the animation in seconds local animationDuration = 1 -- Get the TweenService local tweenService = game:GetService("TweenService") -- Function to animate the frame local function animateFrame() -- Create a TweenInfo object for the animation local tweenInfo = TweenInfo.new( animationDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut ) -- Define the properties to tween (Position in this case) local properties = { Position = endPosition, } -- Create the tween local tween = tweenService:Create(parentFrame, tweenInfo, properties) -- Play the animation tween:Play() -- Connect a function to be executed when the tween completes tween.Completed:Connect(function() -- Close the parent frame (you may need to customize this part) parentFrame.Visible = false end) end -- Function to handle button click local function onButtonClick() -- Play the animation when the button is clicked animateFrame() end -- Connect the button click event to the click handler button.MouseButton1Click:Connect(onButtonClick) ``` This code defines a function to animate a frame's position using Roblox's `TweenService` when a button is clicked. It specifies animation parameters like duration and easing style, creates a tween, plays it, and hides the frame when the animation completes. The button click event triggers this animation.