# 將模型從Blender匯入UE 1. 至github下載Blender插件 **send2ue** https://github.com/EpicGames/BlenderTools ,並在Blender中安裝插件 **Note**:需要先從Epic launcher綁定github帳號,否則網頁會404錯誤 2. 將Blender裡的模型Mesh&Armature調整好後,將Sence Collection中要匯入UE的類別 放至Export分類下  3. 將Blender裡的模型Mesh&Armature調整好後,點選左上方工具列的最右邊 pipeline > Export> Setting Dialog,調整Sync control rig track to source rig (若在Blender中模型為分散物件匯入至UE時會合成為單一物件)  4. 按下Push Assets後等待轉換後,即可在UE的Content Drawer > untitled_category資料夾中看到匯出後素材
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