Mapping Checklist (content)
This checklist is a general guide on what content is required and what content is optional for a typical SS14 map. Small maps may not be able to fit optional content in so use this as a template only.
This guide will stay as up to date as possible on what entities you should be including on your map. The new section at the top will show the newest content from around the last month so you don't need to check the whole guide when updating a map.
Where necessary the entity ID will be in brackets where it differs greatly from the name. In most cases you can just search the name. Where a name has a suffix like [filled] this indicates a variant of that entity.
What's New?
Entity |
ID |
Suggested Locations |
Date Added |
Test |
Test |
Location |
Test |
Blacklist
Do not place anything in this list under any circumstances
- Nuclear Authentication Disk
- Nuclear Authentication Codes
- Anything with the DEBUG suffix - Seek permission from a maintainer and point it out in your PR.
- Anything with the ADMIN suffix.
- DAW (Digital Audio Workstation)
- Supersynth
- Dual Port Vents (at your own risk, colouring is a pain and they might not work)
- Anything traitor related
Command Department
Bridge
Required
- Communications Console
- ID Card Computer
Optional
- Fireaxe
- Power Monitoring Computer
- Crew Monitor
- First Aid Kits + Fire & Emergency Locker
- Filing Cabinets / Drawers
- Camera [command]
- Camera Monitor
Vault
Required
Optional
- Gold Bars (<3 full stacks)
- Credits (Not excessive, 10k maybe, cargo will want to steal this)
- Rare Drip
- Camera [command]
- Camera Router [command] (if no tcoms room)
Captain's Quarters
Required
- Captain's Locker [filled]
- Communications Console (spare)
- Captain's Spare ID
- DONT MAP A NUKE DISK
Optional
- ID Card Computer
- Renault Spawner (and dog bed)(contains TC)
- Extra drip / Captains Items / Oxygen Tank for hardsuit.
- Bed + Captains Bedsheet
- A bathroom / shower room (with duck and soap)
- Fireplace / TV
Head of Personnel's Office
Required
- ID Card Computer
- Head of Personnel locker [filled]
- Uniform Printer (place durathread and cloth too)
Optional
- Ian Spawner (and dog bed)(highly recommend, its a traitor objective)
- PTech Vending Machine
- Bed + HoP bedshet#et
- Hand Labeller
- Crew Monitor
- Personnel Crate
- Filing Cabinet / Drawers
- Fireplace / TV
Security Department
Brig (Main Area)
Required
- Use Airlock [Brig, Locked] doors to separate the lobby from the general secure area. Lawyers and HoP have access to these doors.
- Jail Cells (feel free to use Security access secure windoors here so Lawyer can't free people). Use Prisoner Wardrobe [filled].
- Security Officer Lockers [filled]
- SecTech Vending Machine
- Handcuff Boxes / Ziptie Boxes
Optional
- Interrogation Room
- Evidence Room (with evidence lockers / closets, body bags and boxes)
- Break Room (microwave, donk pocket spawner, sink, table, vendors etc)
- Security Drobe
- Extra Tasers & Stun Batons
- Wall Chargers and Rechargers
- Flashes (portable and entity)
- Security Barriers
- Water Cooler
- Secway Spawner + Keys
Wardens Office
Required
- Warden's Locker [filled]
- Criminal Records Computer
Optional
- Extra Charger and Batons
- Filing Cabinets / Drawers
- A button for securing any blast doors
- First Aid Kit
- Camera Monitor / Telescreen
Head of Security's Room
Required
- Head of Security Locker [filled]
optional
- Bed + HoS Bedsheets
- A NT Weapon such as the WT
- Cigar
- A pet spawner + bed
- Telescreen / Camera Monitor
- Button for security lethal armory
Armory
Feel free to have a non lethal and a lethal armory - where the lethals are secured with 2-3 thick reinforced walls and either a HoS access door or a blast door with the button in the HoS' office.
Required
- Guns (lethal and non lethal, see above) Use NT Lore friendly weapons, nothing crazy.
- Security TechFab
- Security Hardsuits
optional
- EOD Suit Closet [filled]
- Bulletproof Vests / Armor
- Flashbang box
- Ammo boxes lethal and non lethal
- Tech Fab Materials
- Extra Security Barriers
- Extra Handcuffs
- Another SecTech Vending Machine
Perma Brig
Required
- sustainable food system (hydro trays, fruit seeds, seed extractor, mini hoe , water source, buckets or cups)
- Beds
Optional
- arcade machines/instruments for boredom
- Emergency or Prisoner EVA suits locked up
- Hide a tool in a plant pot or toilet.
Detective's Room
Required
Optional
- DetDrobe
- Detective Items like cigarettes, lighters, hats, folders etc
- Filing Cabinets / Drawers
- Water Cooler
Courtroom
Required
- Defence and Prosecution Tables
- Judges seat & table
- Witness Stand
- Accused Stand
Optional
- Audience Seats
- Jury Stand
- court settlement vault
- Plants, Water cooler, Decoration
Law Office
Optional
- lawdrobe
- papers and folders
- other roleplay friendly items
- Desks with seating for lawyer and client
Medical Department
Medbay
Required
- See Individual Rooms
- Medical Records Console
Optional
- Rollerbeds
- Patient seating/bedding
- Medkits
- Nanomed Machine
- Medidrobe
- Reception Area with Seating
- medical supplies locker
- crew monitor
- Medical lockers
- Medical doctor lockers
Chemistry
required
- chem dispenser and chem master
- grinder
- chemical locker
optional
- extra beaker boxes
- hand labeller
- plasma
- syringe boxes
- pill boxes
- Drain
Virology
Required
- disease diagnoser delta extreme machine
- vaccinator machine
- mouth swab box
- sterile mask box
- latex gloves box
Optional
- nitrile gloves (these are better than latex, use sparingly)
- level 3 biohazard closet
- isolated ward
- virodrobe
Cloning
required
- cloning pod
- medical scanner
- body scanner computer
Chief Medical Officer's Room
Required
- CMO Locker [filled]
Optional
- bed/cmo bedsheet
- crew monitor console
- medical records console
- extra rollerbeds
- extra medkits
- cat spawner
Morgue
Required
- Morgues
Optional
- Crematorium (Preferably put this in the chapel back room)
- Body bag boxes
- Morty
- Health Analyzer
- Surgery Tools
Science
Required
- R&D computer
- Protolathe
- Circuit Imprinter
- Isolated testing chamber (for xeno archeology)
- Limited starting materials (Steel, Glass, Plastic only)
- Grinder
- Scientist Locker
Optional
- Autolate
- Scidrobe
- Beaker boxes
- Syringe boxes
- Fire Safety Closets
- Cell Chargers
- Empty Gas Canisters
- Signs for specific areas
- Filing Cabinets
Research and Development
Required
- R&D Server (put this in a cool, RD locked server roomr)
- Base R&D Point Source
- R&D Computer
Optional
Research Director's Room
Required
- RD locker [filled]
- R&D Computer
Optional
- bed/RD bedsheet
- RD's potted plant
- Lamarr poster
Robotics
-dont worry about it yet but maybe set aside some room for it
Supply
Cargo Reception
Required
- Cargo Request Computer (either public or behind a counter)
- Counter for orders and or conveyor with flaps
Optional
- Waiting area for placing orders
- Cargodrobe
- Autolathe
Cargo Bay
Required
- Space for crates to sit for import / export
- Cargo Ordering Computer
- Telepad (low pop only)
- CargoShuttleComputer
- CargoShuttleConsole
Optional
- Starting materials (Glass, Steel, Plastic only, 1 stack max)
- First Aid Kit / Oxy Deprevation Kit
- Toolbox
- Filing Cabinet
Quartermaster's Room
Required
- Quartermaster's Locker [filled]
Optional
- bed/qm bedsheet
- Decoration
- Morticia Spawner
Salvage Area
Required
- Salvage Specialist's Locker
- Salvage Magnet
- Airlock to space
- Salvage Vending Machine (when avaialble)
- Ore Redemption Machine
Optional
- Tank Dispenser [EVA]
- Extra Tools (shovels/pickaxes)
- Fire Extinguishers
- First Aid Kit
Engineering
Main Engineering
Required
- Engineer Lockers
- Youtool
- Engivend
- Protolathe
- Autolathe
- Steel, Plasteel, Glass, Metal rods (limiged)
Optional
- Bulk Cable Crate
- Fuel Tanks
- Solar Control Computer
- Power Monitoring Computer (HV cablw under it)
- Tool Boxes
- Cell Rechargers
- Engidrobe
- Welding Supplies Locker
- Electrical Supplies Locker
Chief Engineer's Room
Required
- Chief Engineer's Locker [filled]
- RCD
Optional
- bed/ce bedsheet
- RCD Ammo
- Cell Rechargers
AME
Required
- Room to build the ame (5x5 minumum)
- Antimatter Control Unit
- Packaged Antimatter Reactor Parts
- Antimatter Containment Jars (1-2)
- HV cable under control unit
- HV to SMES cable terminal input
Solars
Required
- Polar Panels
- HV cable (can be pre installed but recommended to only partially install so engineers have something to do)
- HV to SMES cable terminal input
- Solar Tracker
Singularity Engine
Required
- 8 containment field generators
- 1 gravitational singularity generator
- radiation collectors around the singularity
- enough emitters for each containment field generator
- particle accelerator (preferably partially or completely unassembled)
- HV to SMES cable terminal input
SMES power banks
Required
- Power gen going into SMES cable terminals as input
- Outgoing power to station from under SMES to station substations
Atmospherics
Required
- Atmospheric Technician's Locker [filled]
- Working waste loop
- Working distro loop
- Working n2/o2/recycling
Optional
- filter traps for various gasses
- mixer/combustion tank
- various gas canisters
- freezers/coolers availble for heating/cooling pipenets as needed
- atmos drobe
- atmos plaque
- atmosia declaration of independence
- fire safety closets
- fireaxe cabinet
Service
Station's Crew Service Department
Kitchen
Required
- Microwave(s)
- Grinder
- Meatspike
- Sinks
- Chef's closet
- Dinnerware machine
Optional
- Extra microwaves and grinders for multiple chefs
- Chefdrobe
- Spare universal enzymes
- Freezers
- Cow crate/monkey cubes
- Drain (for butchering room)
Botany
Required
- Megaseed Servitor
- Seed Extractor
- Hydroponics Tray
- Botanist's Locker [filled]
- High Capacity Water Tank
- Buckets
Optional
- Hydrobe
- Nutrimax Machine
- Grinder
- Extra Botany Tools
- Windows to kitchen or chem or both
Bar
Required
- Booze Dispenser
- Soda Dispenser
- Booze-o-mat
- Booze Storage
- Sink
- Social area for crew
Optional
- Bardrobe
- Extra Shakers
- Box of Beanbag shells
- Monkey Painting
- Drain
Janitor's Closet
Required
- Janitorial Supplies Crate
- Soap
- Box of Trashbags
- Space Cleaner Bottle
- Mop & Bucket
optional
- Janidrobe
- Janitor biohazard closet
- Extra light boxes and light replaces
- Eustodial closets
- Wet floor signs
- Janicart spawner + keys
Misc
Anything else
EVA Storage
Required
- EVA Suits
- Masks
optional
- Tank Dispenser [EVA]
- Mag Boots
Arrivals
Required
- A safe area for late spawns
- 3xternal airlocks to space (complete with locked docking airlocks)
Optional
- Non functional docked arrivals shuttle
- Vending Machines / Arcade Machines
- Emergency closets
- Emergency toolboxes/crowbars
Chapel
Required
- Roleplay friendly area for chaplain
Optional
- Pietyvend
- Chaplain's wardrobe
- bed/cult bedsheet
- Crematorium
- Church Organ
- Confession Booth
Library
Required
- Roleplay friendly area for librarian
optional
- Lots of bookcases
- Games table
- Board games / fun vendor
- Fun toy spawns or instrument spawns
- Paper for librarian to write books
- Lantern
Maints
Required
- Emergency and Fire Closets near doors
- Water and Fuel Tanks spread out
- Hidey Holes
optional
- Decorations
- Fun hidden stuff
- Maint loot spawners
- Maintenance Closet [filled]
- Crate Spawners (random and empty)
- Mouse spawners (one or two timed)
- Hidden areas
- Cosmetic loot
- Tools
- Garbage and Trash Spawners
Disposals
Required
- A working disposals system (conveyors and toggled blast doors or recycler)
optional
- Recycler
- Airlock to eject trash to space or disposals into space
Theater Room
Required
- Spawns for clown, mime, and musician
Optional
- A stage for them to act on
- Autodrobe
- Bananas and pies for clown, crayons for mime, instruments for musician etc
- Mime & Clown bedsheets
Required
- Youtool machine
optional
- Extra tools & tool boxes
- Pair of budget insulated gloves
- Vending machines
Halls
optional
- Disposals machines spread out in convenient locations
- Vending machines, table & chairs and plants to fill up long stretches of hall
- Use indents, curves and bends as well as features in the center of corridors to break them up
- Use directional signs to departments at intersections or heavy foot traffic areas
- Break up halls with glass airlocks and plenty of fire locks
- You can also use common rooms and parks to break a hallway