T-H

@Partheo

https://github.com/Partheo

Joined on Jul 22, 2020

  • THIS GUIDE IS A WIP About this document About me Hello, I'm Partheo and I've been spriting for Space Station 13 on and off for a few years now, mainly contributing to Yogstation's codebase, although you've probably seen a few of my projects in other servers as well. I'm by no means an expert, but I believe I have a good understanding of what's important to know as a beginner and byond. This document will cover everything from the basics (like what program to use and how to open the sprite files) to advanced topics (like color theory and writing graphical code). Whether you are a total beginner or an expert, you will likely find this manual useful to you in some way. This is not just a guide on how to make good sprites. The actual artistic part of spriting is a surprisingly small fraction of the whole process - this manual mainly focus on the rest, allowing you to master the technical aspects and become a productive contributor.
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  • This is not official documentation. The information in this note has been compiled from my own research and investigation. Artifact Graphics Hierarchy (.agh) is an image format used by MMO Istaria: Chronicles of the Gifted for the Artifact engine. It is a container for the .dds image format, used to store textures for DirectX. Texture types Istaria's AGH textures come in six different types: Uncompressed types: - Type 0 (8bpp, L)
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