# Character studio Character studio lets you dress up any VRM character with any amount of clothes and traits, by combining different skinned mesh models in vrm format into a single final model. it does not: Create ***images*** Create your own Trait models using VRM spec ***images*** Combine them into a ready to use videogame character ***images*** **Techincal Highlights** Reduced draw calls (up to 1 when no transparent materials are present) Combined Spring bones Combined Collision bones Automatic system culling layer Manual culling layer **Artist Highlights** Drag and drop trait VRM Drag and dop texture to apply Drag and drop mecanim animations VRM1 and VRM0 support **Utilities** NFT metadata traits drag and drop ## Creating Custom Characters To create a custom character builder you will need: `Manifest` `VRM traits Models` ### Manifest: Manifest is the main guide for the character studio to arrange trait types and define animations, models, textures and setup guides. You may define as many traits as you want with as many trait options as you need Example of trait types: "Body", "Shirt", "Pants", "Jacket", "Hair", "Cap" Examples of trait options for "Shirt": "red shirt", "blue button shirt" ### VRM traits: (Requires 3D modeling skills) To create a custom VRM trait you will require modelling experience, there are 2 pipelines to exports VRM traits once you have created a rigged humanoid character: Unity pipeline Blender pipeline