# Baton PR FAQ UP TO DATE AS OF 6/2/23 6:19PM EST * Does this affect beepsky? (Beepsky, Nerf) * No * Why does overcharge disable when I drop my baton or put it away? * Overcharge disables if you remove it from the top-level inventory of yourself (back, belt, suit slots, hands) to avoid hoarding tactics * Why does my baton take so long to charge? (Baton, Power, Cell, Security) * You likely have the basic cell installed. It has high capacity to faciliate early-game combat but with a limited recharge to prevent you from being dependant on it. Find a better one via science * What about stunprods? (Stunprod, Overcharge, Cell, Power, Boomerang) * They have a base x2 multiplier to cell cost, meaning half the overcharges * Same for boomerangs * How does this affect contractors? (Contractor, Baton, Nerf) * Contractors now take 3 hits to stamcrit a seccie, with seccies resisting the first hit * 3-4 hits for riot armor, resisting the first two ## What is overcharge? * How do I overcharge? (Help, Baton, Overcharge) * Click the button in the top left that has the baton icon * What does overcharging do? (Help, baton, Overcharge) * Overcharge massively increases the armor penetration of the baton while increasing stun cost massively and adding passive discharge * The discharge exists to encourage you to not use it constantly * Why does it take time to charge a baton? (Baton, overcharge, charge, delay, help) * To encourage you to stick with your overcharge and not use it on a whim. * The charge time is very fickle and is likely to change * This sounds like crap! Im gonna have to resort to killing evreyone now! (Baton, Overcharge, Kill) * Literally just keep hitting them with your baton. Like seriously if you have a bluespace cell it just takes longer * Also you will get banned. Stop. ## How to adapt * How do I stamcrit people now? (Help, Baton, Nerf, Overcharge, Security, Stamcrit, Hardstun, Maintfu) * The bluespace cell has ~3 charges, the basic unrecharagble cell has ~2. * You have multiple ways of adding the extra damage * Assuming fighting a contractor with armor booster: * Your bluespace cell has enough power to finish them off via normal attacks, dont forget your damage is only halved against a contractor with an armor booster * Assuming they dont have sleeping carp, your disabler is fast firing and quick * Once they get knocked down, **RIGHT CLICK THEM.** This hardstuns them (hardstun = complete inability to DO ANYTHING) for ~2 seconds, which is more than enough time to aggrograb (grab twice - this makes them unable to fight or move, and if they try to move, they will attempt to break out - if they fail, they take stamina damage [failure damage likely will be removed later]). * Once you have an aggrograb, grab again to initiate a neckgrab. You can still attack during this time * You can also use multiple overcharged batons at once, but you need to sacrifice, say, the suit slot for it * I hate this action button. So inconveneint! (Help, Overcharge, Action, Button, UI) * YOu're right, this does suck. Im looking for a way to improve it but in the meantime * Clickdrag the button to a better position for ease of overcharging