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# System prepended metadata

title: Cocos Creator 3.x Sprite Blending 設置

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# Cocos Creator 3.x Sprite Blending 設置

1. 創建材質(Material)

    ![](https://i.imgur.com/Rycmb1q.png)

2. 材質的Effect設置為 *builtin-sprite*

    ![](https://i.imgur.com/ATO7Yxv.png)
    
3. 設定好的材質關聯至目標Sprite

    ![](https://i.imgur.com/qzo1DBS.png)
    
4. 點選材質 :arrow_forward: Pass0 :arrow_forward: PipelineStates :arrow_forward: BlendState :arrow_forward: Target 調整參數

    ![](https://i.imgur.com/U4sTPFF.png)


