# Cocos Creator 3.x Sprite Blending 設置 1. 創建材質(Material) ![](https://i.imgur.com/Rycmb1q.png) 2. 材質的Effect設置為 *builtin-sprite* ![](https://i.imgur.com/ATO7Yxv.png) 3. 設定好的材質關聯至目標Sprite ![](https://i.imgur.com/qzo1DBS.png) 4. 點選材質 :arrow_forward: Pass0 :arrow_forward: PipelineStates :arrow_forward: BlendState :arrow_forward: Target 調整參數 ![](https://i.imgur.com/U4sTPFF.png)