# Cocos Creator 3.x Sprite Blending 設置 1. 創建材質(Material)  2. 材質的Effect設置為 *builtin-sprite*  3. 設定好的材質關聯至目標Sprite  4. 點選材質 :arrow_forward: Pass0 :arrow_forward: PipelineStates :arrow_forward: BlendState :arrow_forward: Target 調整參數 
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