---
# System prepended metadata

title: Fusion 360 Electronics
tags: [硬體組]

---

# Fusion 360 Electronics

## 課綱
### 範例簡介
* 簡單例子
    * LM741
    * LM555
* 帶完整的專案流程
    1. 建立專案 (新增schematic、新增PCB、儲存專案)
    2. schematic (放置元件、接線、設定元件數值)
    3. PCB layout (定義PCB外框 **MCAD --> ECAD**)
    4. PCB layout (DRC設定、排放元件、佈線、鋪銅、文字層)
    5. 轉換3D模型 (**ECAD --> MCAD**)

### 詳細入門教學
#### /專案管理、原理圖
* 專案設定建議
    * 元件庫專案
    * 垃圾桶專案
* schematic
    * 元件庫管理
    * 稍微複雜的例子
        * 直流電源供應器
        * 音樂播放器
    * 原理圖分區
        * 位置擺放 拉線區隔 文字說明
        * persistent groups

#### /定義PCB外框
* 以給定工具進行手繪
* independent PCB
* associative PCB
* edit In Place workflow (EIP)

#### /PCB Layout
* DRC設定
* 排放元件 (旋轉對齊)
* 分層管理
* 手動/自動佈線
* 鋪銅

### 自定元件庫
#### /元件庫簡介
#### /電路符號 (symbol)
#### /腳位定義 (footprint)
#### /封裝 (3D package)
#### /元件 (device)


## 影片重點整理
### Fusion 360 Electronics for Beginners:

#### Project Setup
* introduction: 
    * creating a new project, adding a schematic and PCB, and saving the project. 
* libraries and Trash Project setup:
    * "Libraries" project to store design assets
    * "Trash" project for unwanted files.

#### The Schematic
*  library Manager
*  place components
*  connecting components with nets
*  assign values to components
*  BONUS
    *  separate design into sections if possible
    *  persistent Groups
    *  add titles
    *  generate Bill of Material
    *  selection Filter

#### Defining Your Board Outline, ECAD-MCAD
* drawing the outline directly in Electronics
* independent PCB
* associative PCB
* edit In Place workflow (EIP)

#### Layout
* arrange components
* add a polygon to perform copper pours
* DRC (Design Rule Checking)
* manual routing / quick Route tools
* adding text to the PCB

#### Fusion How-to
* nice example
* simple / quick demonstration


### Create your own electronics parts in Fusion 360

#### Electronics Libraries Overview
* recommended project "Libraries"
* creating a library
* symbol, footprint, 3D package -> device
* order doesn't matter in the first three steps

#### Making a symbol
* creating new symbol
* drawing
* pin properties
* direction
* swap level
* visible

#### Making a footprint
* half grid
* copy
* move using command line
* run ULP: set_name_value