# Fusion 360 TOM MakeAthon Requirements * Internet connection * 2.5GB disk space ## Registering ### Create an [account](https://www.autodesk.com/products/fusion-360/overview#banner) 1. Sign in 2. Create account (green words) 3. Enter username, email, password 4. Select [Non commercial use](https://www.autodesk.com/products/fusion-360/free-trial) ## Download fusion 360 client [Download Link](https://www.autodesk.com/campaigns/fusion-360-for-hobbyists) 1. click Manage software & downloads (may have to verify email) ![](https://i.imgur.com/fDjfTuz.png) 2. All products and services 3. Fusion 360 4. Install Fusion 360 It will take about 2.5G disk space # Getting Started Protect account (not necessary) Get started or Remind me later ## Controls (Mouse required!) [shortcuts]https://www.autodesk.com/shortcuts/fusion-360) Hold Shift + Hold Middle Mouse Button - Orbit Hold Middle Mouse Button - Pand Roll Middle Mouse Button - Zoom I - inspect dimension Sketch * circle Create * Extrude - create or remove material ## Working on the same cloud folder Project - People - Invite people ## Tutorials Data - Training [Videos](https://f360ap.autodesk.com/courses/getting-started-in-fusion-360/lessons/lesson-1-course-overview) [Videos](https://f360ap.autodesk.com/courses#getting-started-for-absolute-beginners) [Tutorial for Absolute Beginners— Part 1](https://www.youtube.com/watch?v=A5bc9c3S12g) A Model can have many sketches, and many components Each component can have sketches, extrudes Shortcuts Create new component for sketching Sketch on face or plane Rightclick master - new component Component - active - dot at side S - Model Toolbox (dependant on current state) more on use of the toolbox Q - Press pull, extrude or remove material extent - offset cut from bottom (parametric modeling) [Tutorial for Absolute Beginners— Part 2](https://www.youtube.com/watch?v=HXRMzJWo0-Q) insketch C - circle in sketch D - dimension snap to center of circle in new sketch extent - to face (parametric modeling) L - line X - line to construction, for reference [Tutorial for Absolute Beginners— Part 3](https://www.youtube.com/watch?v=zS8dYA_Iluc) Solved: How do I copy just a sketch from one desing to another? - Autodesk Community- Fusion 360 https://forums.autodesk.com/t5/fusion-360-design-validate/how-do-i-copy-just-a-sketch-from-one-desing-to-another/td-p/5128238?_ga=2.164533695.1236633465.1559758389-1194359647.1558547224 copy and paste sketches between designs in Fusion 360 | Fusion 360 | Autodesk Knowledge Network https://knowledge.autodesk.com/support/fusion-360/getting-started/caas/screencast/Main/Details/5e7c920a-cd26-4bc8-b939-358b6936ad47.html Solved: Snap sketch to origin or centerline - Autodesk Community- Fusion 360 https://forums.autodesk.com/t5/fusion-360-design-validate/snap-sketch-to-origin-or-centerline/td-p/5824170 Solved: changing origin position - Autodesk Community- Fusion 360 https://forums.autodesk.com/t5/fusion-360-design-validate/changing-origin-position/td-p/6380683 Spur Gears generator by script https://www.youtube.com/watch?v=ZakT54JIhB8 Addins - spur gear Module of gear - ratio of teeth to diameter, gears need to have to same module to mesh New component - at assemble button Capture Position - fix other components sketch - draw line then add constraints, eg tangent as built_in_joint - select gear and base, select axis, select revolute, same for other gear rightclick base, click Ground (fix in space) importing components from one model to another https://forums.autodesk.com/t5/fusion-360-design-validate/import-one-design-into-another/td-p/4948876 importing parts from McMaster to modify https://www.instructables.com/id/The-Easy-Way-to-Design-Gears-in-Fusion-360/ good writeup on starting concepts https://www.autodesk.com/products/fusion-360/blog/components-bodies-for-new-designers/ https://www.autodesk.com/products/fusion-360/blog/5-things-you-should-know-about-components-and-bodies/ wireframe view https://stackoverflow.com/questions/39316764/in-fusion-360-how-can-i-get-a-view-which-shows-hollow-areas convert entities in sketch - just select all lines from other body, rightclick - extrude motor hubs https://www.pololu.com/product/1994 https://www.pololu.com/file/0J708/1993-0.25in_4-40_hub.pdf something to look at later https://www.instructables.com/id/Parametric-Modeling-With-Fusion-360-API/ https://www.youtube.com/watch?v=KQNgIfjMr84 rightclick - capture design history ground main component rigid group - several bodies select model first - model that you want to fusion limits all freedoms, then release as needed select component to move, eg axis to axis select points slider / revolute able to right click joint - edit joint limit motion joint - select two joints select - uncheck bodies, do not select bodies, select only components hold CTRL while selecting face to stay within all joint points joint - joint origin to create one, able to rotate/translate joint origin - reorient - can orient to face if dragged outside model in- rightclick, break link if not able to use rigid, use sliding joint https://www.youtube.com/watch?v=HBJMgkzkaas when new model is started, it is a component create component from body - will create a component, active components as built joint for parts that were drawn referenced to each other inserting assembly to another file can be bit more complicated - go to website https://www.youtube.com/watch?v=gQg0tfrhvbw mistakes with fusion always fully define sketch add version description for each save changing any view to top view - right click view at top version control - promote previous version to most recent move toolbars to edges, greenline snap into space rightclick - share public link usage of 3d contours for cam control shift S - save without new version https://www.youtube.com/watch?v=l9dcWtefQ7E components vs bodies overview to fusion component can be joint bodies cannot be joint create components first for all action histories to be saved body to component wont save action history, starts a new history https://cadcamstuff.com/5013/3-things-i-wish-i-knew-when-i-first-started-using-fusion-360/