# Bookbrooch, Design Week
[Figma](https://www.figma.com/proto/vf6nmJDFjSqRt3duoBdnH5/bookbrooch?node-id=1%3A2&scaling=scale-down&page-id=0%3A1&starting-point-node-id=1%3A2)
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## Discovery -A
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### Problem statement

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### User personas

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### Research Scripting

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Organising into three categories: background, needs and features

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## Analysis -M
### Synthesis, theme-ing and drawing insights

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### Mapping the user journey

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### How might we

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### Consequence scanning

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## Definition -S
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### Inspiration

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### Lightning sketches (zippy 8s)

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### Big idea (slightly more in-depth sketch)

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### Wireframing (on miro and then figma)
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Miro

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[Figma](https://www.figma.com/proto/vf6nmJDFjSqRt3duoBdnH5/bookbrooch?node-id=1%3A2&scaling=scale-down&page-id=0%3A1&starting-point-node-id=1%3A2)
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## Usability testing -Y

- Made our prototype base on our thoughts.
- During the usability testing meetings we got to see what other people think about our first rough design.
- Gained insight on what we need to work on.
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## Feedback Synthesis -Y
Main takeaway
- Users enjoyed the game feature
- Pages are not descriptive enough
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### Rainbow chart

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## Project setup

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