---
# System prepended metadata

title: Misc's Valorant Playbook

---

# Misc's Valorant Playbook

:::info
This Playbook is intended for complete beginners, but may also be useful for intermediate players to return to fundamentals.
:::

> Author: Misc <br>
> Written for: The "FREE ROBUX" Discord Server

# 📚 Fundamentals

## **Purpose**

When playing Valorant, **always** think about *why* you are doing something,  **never act purely on instinct or emotion** without a reason.  
Every decision you make, no matter how small, should serve a clear goal: *to win the round.*

Ask yourself questions like:
- **"Will this kill an enemy?"**  
  → Are you using a skill or taking an action that could realistically get a kill? If not, is it still achieving something important like applying pressure or forcing a reposition?

- **"Is the duel I'm taking beneficial?"**  
  → Even if you *can* take a fight, should you? Consider your weapon, your health, your position, and whether the duel benefits your team if you win — and how much it hurts if you lose.

- **"Will I be able to hold this position?"**  
  → Before committing to a post-plant spot, anchor, or off-angle, think: *Can I realistically survive here or delay enough time for backup?*  
  Holding a position you can’t actually defend just feeds the enemy free kills.

- **"If I fail to do X, how will it hurt the team? Is the risk worth it?"**  
  → Every move has consequences. If you push mid and die without getting value, is your team now exposed?  

- **"What are the safest or best initiatives to take?"**  
  → If you feel the team is stuck, don't just "do something random."  
  Think about controlled aggression (like taking mid control with utility) or gathering safe information first.

- **"If no one is taking the initiative to entry or attack, what’s holding them back?"**  
  → Is your team lacking information? Are they scared of an Operator? Is utility like smokes or flashes missing?  
  Identifying *why* your team is frozen lets you fix it -> either by gathering info, baiting out defensive utility, or leading the entry yourself.

- **"How can I make entering a site easier?"**  
  → Use your utilities: clear angles with flashes, block vision with smokes, isolate duels with walls or mollies.  
  If you’re not an entry fragger, you can still support with utility from behind.

- **"How can I make defending the spike easier?"**  
  → Think about post-plant setups.  
  Do you have mollies to delay defuses? Can you hold a crossfire? Are you playing positions that can be easily cleared, or are you forcing enemies into bad fights?


**Purpose** is about becoming an intentional player.  
Every peek, every fight, every utility use, every rotation should serve a clear reason.  
*If you can’t explain why you’re doing something, stop and rethink.*  


## **Synergy**

You have teammates **use them!**  
Valorant is a team-based game for a reason: no single player, no matter how skilled, can win consistently without working with others.

Understand that **your teammates have utilities that you don’t**:
- Ask for **flashes** when you're entrying into a site, don't dry peek into a dangerous angle if you don’t have to.
- Request **smokes** to cut off enemy sightlines, either when taking space or holding it.
- Call for **mollies** or **nade utility** to force enemies out of strong positions or deny them space during retakes and spike defuses.

**Examples of Good Synergy in Action:**
- Peek immediately when Flenn’s turret spots an enemy. Enemies distracted by utility are slower to react, making your fights easier. (Like, a lot)
- ![image](https://hackmd.io/_uploads/H1ML7q5yge.png)

- Spam around where Flenn’s Alarmbot triggers because enemies become vulnerable and easier to kill after it activates. (Inconsistent but useful if the alarmbot is obstructed)
- Cherry uses smokes to create one-way angles or deny enemy vision, letting me and others take safer fights when pushing or retaking. (Haven game)
- ![image](https://hackmd.io/_uploads/r11HH551gx.png)


---

**Use utility with purpose:**
- Don't just throw flashes, smokes, or mollies randomly.
- Use them **intentionally** to:
  - Force enemies into weak positions
  - Cover your team’s movement
  - Set up easier fights
  - Deny information
  - Buy time for rotations
  - ![image](https://hackmd.io/_uploads/rk4HVc5Jeg.png)
  - ![image](https://hackmd.io/_uploads/S1VKE55Jxe.png)


---

**Never peek alone:**
- Always try to trade or be tradeable.  
- If a teammate dies, you should immediately be in a position to punish the enemy who just killed them.
- Double-swing when clearing dangerous angles: two players peeking at once overloads the enemy’s reaction time.

---

**Crossfires Win Rounds:**
- On defense, setting up **crossfires** means no enemy can peek just one player at a time.
- Example: 
  - If you're holding A-site Haven with a teammate, one player watches short while the other holds long, both able to swing and kill anyone entering either spot.
  - ![image](https://hackmd.io/_uploads/S1fuM9cyxl.png)
  - This way no enemy can ever peek into only 1 defender

- In crossfires, **patience is key**: wait for the enemy to fully commit before both of you swing at once.

---

**"Fair" duels are bad duels:**
- If you peek someone 1v1 with no advantage, it's a coin flip.
- If you peek with a flash, while they're distracted, or with a teammate swinging, it's a **high percentage fight**.
- Always stack every fight in your favor: numbers, timing, utility, positioning.

---

## **Mechanics**

Aim isn’t just about hitting heads, it’s about making sure the enemy dies **before you do.**  
**Winning fights is more about consistency and decision-making** than having “godlike” flicks.

---

**Factors that affect a duel:**
- **How close are you peeking?**  
  → The closer you are, the faster the fight will happen. Close-range favors fast-reacting players and SMGs/shotguns.

- **How fast are you moving?**  
  → Peeking too fast can make your aim unstable. Peeking too slow makes you easier to shoot. Learn when to *jiggle peek*, *wide swing*, or *slow peek* based on the situation.

- **What weapons are you and your enemy using?**  
  → Rifles usually beat SMGs at medium to long range. Judge whether your weapon gives you an advantage **before** you fight.

- **What utilities are active during the fight?**  
  → Flashes, smokes, mollies, and walls, these can slow reactions, block vision, or force bad positions. Use them to make duels unfair.

- **Is the enemy ready for your peek?**  
  → If they know you're coming, they’ll pre-aim you. If not, you can surprise them. Timing and unpredictability are huge advantages.

- **Does the enemy have a teammate ready to trade?**  
  → If you kill one enemy but die instantly after, you didn’t actually gain a full advantage. Always peek angles with this in mind.

---

**Most importantly: _Are you consistent?_**

Consistency **matters more** than peak mechanical skill.  
You don’t have to hit crazy flicks, in order to win a duel you just need to be reliably faster **most of the time**.

You must constantly evaluate:
- **How fast can I kill them?**  
VS
- **How fast can they kill me?**  


---

# 📚 Resources

## **Mechanics**

:::warning
It is highly recommended that you download and practice with an external aim trainer outside of Valorant’s practice range. (like Aimlabs and KovaaK's)
:::

WIP

---

## **Purpose**

:::success
Many of these decision-making skills can come naturally with experience, but actively thinking about your purpose while playing will dramatically improve your performance.
:::

Train your brain to always ask: *"Why am I doing this?"*  
WIP

---

## **Synergy**

:::info
The details in this section largely depend on your teammates' behavior.  
This playbook focuses only on the core fundamentals of team play, assuming active communication between all players.
:::

WIP

---