# Misc's Valorant Playbook :::info This Playbook is intended for complete beginners, but may also be useful for intermediate players to return to fundamentals. ::: > Author: Misc <br> > Written for: The "FREE ROBUX" Discord Server # 📚 Fundamentals ## **Purpose** When playing Valorant, **always** think about *why* you are doing something, **never act purely on instinct or emotion** without a reason. Every decision you make, no matter how small, should serve a clear goal: *to win the round.* Ask yourself questions like: - **"Will this kill an enemy?"** → Are you using a skill or taking an action that could realistically get a kill? If not, is it still achieving something important like applying pressure or forcing a reposition? - **"Is the duel I'm taking beneficial?"** → Even if you *can* take a fight, should you? Consider your weapon, your health, your position, and whether the duel benefits your team if you win — and how much it hurts if you lose. - **"Will I be able to hold this position?"** → Before committing to a post-plant spot, anchor, or off-angle, think: *Can I realistically survive here or delay enough time for backup?* Holding a position you can’t actually defend just feeds the enemy free kills. - **"If I fail to do X, how will it hurt the team? Is the risk worth it?"** → Every move has consequences. If you push mid and die without getting value, is your team now exposed? - **"What are the safest or best initiatives to take?"** → If you feel the team is stuck, don't just "do something random." Think about controlled aggression (like taking mid control with utility) or gathering safe information first. - **"If no one is taking the initiative to entry or attack, what’s holding them back?"** → Is your team lacking information? Are they scared of an Operator? Is utility like smokes or flashes missing? Identifying *why* your team is frozen lets you fix it -> either by gathering info, baiting out defensive utility, or leading the entry yourself. - **"How can I make entering a site easier?"** → Use your utilities: clear angles with flashes, block vision with smokes, isolate duels with walls or mollies. If you’re not an entry fragger, you can still support with utility from behind. - **"How can I make defending the spike easier?"** → Think about post-plant setups. Do you have mollies to delay defuses? Can you hold a crossfire? Are you playing positions that can be easily cleared, or are you forcing enemies into bad fights? **Purpose** is about becoming an intentional player. Every peek, every fight, every utility use, every rotation should serve a clear reason. *If you can’t explain why you’re doing something, stop and rethink.* ## **Synergy** You have teammates **use them!** Valorant is a team-based game for a reason: no single player, no matter how skilled, can win consistently without working with others. Understand that **your teammates have utilities that you don’t**: - Ask for **flashes** when you're entrying into a site, don't dry peek into a dangerous angle if you don’t have to. - Request **smokes** to cut off enemy sightlines, either when taking space or holding it. - Call for **mollies** or **nade utility** to force enemies out of strong positions or deny them space during retakes and spike defuses. **Examples of Good Synergy in Action:** - Peek immediately when Flenn’s turret spots an enemy. Enemies distracted by utility are slower to react, making your fights easier. (Like, a lot) - ![image](https://hackmd.io/_uploads/H1ML7q5yge.png) - Spam around where Flenn’s Alarmbot triggers because enemies become vulnerable and easier to kill after it activates. (Inconsistent but useful if the alarmbot is obstructed) - Cherry uses smokes to create one-way angles or deny enemy vision, letting me and others take safer fights when pushing or retaking. (Haven game) - ![image](https://hackmd.io/_uploads/r11HH551gx.png) --- **Use utility with purpose:** - Don't just throw flashes, smokes, or mollies randomly. - Use them **intentionally** to: - Force enemies into weak positions - Cover your team’s movement - Set up easier fights - Deny information - Buy time for rotations - ![image](https://hackmd.io/_uploads/rk4HVc5Jeg.png) - ![image](https://hackmd.io/_uploads/S1VKE55Jxe.png) --- **Never peek alone:** - Always try to trade or be tradeable. - If a teammate dies, you should immediately be in a position to punish the enemy who just killed them. - Double-swing when clearing dangerous angles: two players peeking at once overloads the enemy’s reaction time. --- **Crossfires Win Rounds:** - On defense, setting up **crossfires** means no enemy can peek just one player at a time. - Example: - If you're holding A-site Haven with a teammate, one player watches short while the other holds long, both able to swing and kill anyone entering either spot. - ![image](https://hackmd.io/_uploads/S1fuM9cyxl.png) - This way no enemy can ever peek into only 1 defender - In crossfires, **patience is key**: wait for the enemy to fully commit before both of you swing at once. --- **"Fair" duels are bad duels:** - If you peek someone 1v1 with no advantage, it's a coin flip. - If you peek with a flash, while they're distracted, or with a teammate swinging, it's a **high percentage fight**. - Always stack every fight in your favor: numbers, timing, utility, positioning. --- ## **Mechanics** Aim isn’t just about hitting heads, it’s about making sure the enemy dies **before you do.** **Winning fights is more about consistency and decision-making** than having “godlike” flicks. --- **Factors that affect a duel:** - **How close are you peeking?** → The closer you are, the faster the fight will happen. Close-range favors fast-reacting players and SMGs/shotguns. - **How fast are you moving?** → Peeking too fast can make your aim unstable. Peeking too slow makes you easier to shoot. Learn when to *jiggle peek*, *wide swing*, or *slow peek* based on the situation. - **What weapons are you and your enemy using?** → Rifles usually beat SMGs at medium to long range. Judge whether your weapon gives you an advantage **before** you fight. - **What utilities are active during the fight?** → Flashes, smokes, mollies, and walls, these can slow reactions, block vision, or force bad positions. Use them to make duels unfair. - **Is the enemy ready for your peek?** → If they know you're coming, they’ll pre-aim you. If not, you can surprise them. Timing and unpredictability are huge advantages. - **Does the enemy have a teammate ready to trade?** → If you kill one enemy but die instantly after, you didn’t actually gain a full advantage. Always peek angles with this in mind. --- **Most importantly: _Are you consistent?_** Consistency **matters more** than peak mechanical skill. You don’t have to hit crazy flicks, in order to win a duel you just need to be reliably faster **most of the time**. You must constantly evaluate: - **How fast can I kill them?** VS - **How fast can they kill me?** --- # 📚 Resources ## **Mechanics** :::warning It is highly recommended that you download and practice with an external aim trainer outside of Valorant’s practice range. (like Aimlabs and KovaaK's) ::: WIP --- ## **Purpose** :::success Many of these decision-making skills can come naturally with experience, but actively thinking about your purpose while playing will dramatically improve your performance. ::: Train your brain to always ask: *"Why am I doing this?"* WIP --- ## **Synergy** :::info The details in this section largely depend on your teammates' behavior. This playbook focuses only on the core fundamentals of team play, assuming active communication between all players. ::: WIP ---