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# System prepended metadata

title: Strange Mood Drink

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# Strange Mood Drink
## The Divine Brew
Made from 1 part Manly Dorf, 1 part Demons Blood, 1 part Ectoplasm, and 1 part Holy Water
Alchohol content: 100
Drinking even 1u of it while afflicted by dwarfism instantly puts the drinker into a strange mood, granting them the ability to craft a randomly named item from random materials.
During the process, the user takes constant brain damage and gains brain traumas, this can be slowed down with mannitol, but thats just a stopgap measure. If the item is not crafted, death is inevitable. Once the item is crafted, they get purged of the modifier, everyone who witnessed it being made gets happy, and a new valuable item is made.

## Items
Items made via the divine brew can be anything from clothing to weapons, to a toolbox. You don't know what you will make until it is made. It could be a Glass Sword, or a Diamond Cup, maybe even an adamantine wrench. The items power, and effects are dependant on the quality of the 1st item in its construction, every other item is just embellishments. Some strange crafts will only require one item, Others might require ten.

### Objects Made:
* Clothing: Hats, Jumpsuits, gloves, footwear, and neckwear. **Clothing feels good to be worn, providing a positive moodlet.** Core Material: Cloth, Leather, Durathread, Goliath Plates, Plastic, Cardboard and Adamantine.
* Storage item: Backpacks, bags, belts, and satchels. **Storage items store slightly more items than usual.** Core Material: Cloth, Leather, Durathread, Goliath Plates, Plastic, Cardboard and Adamantine.
* Tools: Engineering Tools, Medical Tools, Botany Tools, Kitchen Tools, and Mining Tools. **Tools work slightly faster than normal.** Core Material: Core Metals, Bone, Wood, Exotic Metals, Plastic, and Crystals.
* Armor: Helmet, Breastplate, Gauntlet, Shield and Greaves. **Armor made from this is unique in that the stats are dependant on the core material.** Core Material:Core Metals, Bone, Wood, Exotic Metals, Crystals, Fabrics, Leathers, and Cardboard.
* Weapons: Sword, Hammer, Axe, Spear, and Whip. **Weapons made from this are unique in that the stats are dependant on the core material.** Core Material: Core Metals, Bone, Wood, Exotic Metals, Plastic and Crystals.