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# System prepended metadata

title: Digital Nomads timeline

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# Digital Nomads timeline

- **1968**. Douglas Engelbart does [The Mother of All Demos](https://en.wikipedia.org/wiki/The_Mother_of_All_Demos)
- **1974**. Vint Cef and Bob Kahn use the term "internet" as a shorthand for internetworking.
- **1977**. Paradise Garage in NYC.
- **1977**. DJ Frankie Knuckles goes from NYC to Chicago.
- **1978**. The techno music group Cybotron is formed in Detroit.
- **1978**. First public computer messaging system in Chicago.
- **1979**. Sugar Hill Gang releases Rapper's Delight.
- **1979**. CompuServe offers a dial-up information service to consumers.
- **1980**. Gilles Deleuze and Félix Guattari write A Thousand Plateaus.It is a "positive exercise" in nomadology and rhizomatic philosophy. 
- **1982** - William Gibson coins "cyberspace".
- **1983** - Rudy Rucker writes the Transrealist Manifesto,  combination of the fantastic elements of scifi and naturalist realism. 
- **1983**. Steve Roberts on a computerized and networked recumbent bicycle. He speaks about 'nomadic connectivity'. 
- **1985**. The satellite system Motosat is being launched. It allows greater access to the internet. 
- **1985**. Quantumlink becomes AOL. 
- **1985**  Donna Haraway's Cyborg Manifesto is being published.
- **1986**. The first Burning Man takes place.
- **1990**. HTML is created.
- **1991**. Emergence of the World Wide Web.
- **1991**: T.A.Z. The Temporary Autonomous Zone, a book by anarchist and poet Hakim Bey. 
- **1993.** The band Severe Tire Damage does the first live performance on the internet and uses half of the total available bandwith. 
- **1994**. The American software and electronics firm General Magic speaks about 'the Cloud'.
- **1997**: The first child with three genetic parents is born. 
- **1997**. Tsugio Makimoto and David Manners write about the Digital Nomad. 
- **1998**. Foundation of Google.
- **1999**. Launch of Napster, putting the music industry on its head. 
- **2001**. Getting Things Done, the book about this time management method, is published by David Allen. 
- **2002.** A Tea Party website is launched.
- **2003**. Second Life is launched. In the next few years the virtual world will try to attract businesses and educators as well as consumers. The efforts to create a Second Life for business are largely abandoned around 2010. 
- **2004**. Foundation of Facebook. 
- **2005**. YouYube is created. 
- **2006**. Google buys YouTube.
- **2006**. Foundation of Twitter. 
- **2006**. Amazon Web Services is launched. 
- **2007**. Timothy Ferriss publishes The 4-Hour Workweek: Escape 9–5, Live Anywhere, and Join the New Rich (2007). 
- **2007**. Justin Kan starts videostreaming his life 24/7, he opens the platform for others. 
- **2007**. The iPhone is launched.
- **2008**. Seesmic is launched, a videosharing service - a mixture of YouTube and Twitter. It's not a huge success.
-  **2008**. Bitcoin.org is registered.
- **2008**. Obama is elected.
- **2008**. The financial crisis forces people to embrace change, learn (digital) skills and to adapt.  
- **2008**. The HTC Dream is the first commercially available smartphone running Android.
- **2011**. Justin.tv puts its game streaming activities in a separate division, Twitch. People will start using Twitch for all sorts of streaming, not only videogames. 
- **2011**. Beginning of the Occupy Movement.
- **2011**. Foundation of Zoom. 
- **2013**. The first commercial telerobots are available. 
- **2013**. Philip Rosedale, founder of Linden Lab and Second Life, founds High Fidelity, as virtual world for the age of VR. 
- **2014**. Handy website help digital nomads obtaining information about various places to live and work, international conferences such as DNX bring nomads together. 
- **2014**. Facebook buys Oculus VR. 
- **2017**. Linden Lab (Second Life) launches a VR-compatible virtual worlds platform, Sansar.
- **2017** Trump presidency starts.
- **2018**. Facebook launches Oculus Quest, a standalone VR headset. For the first time a VR headset seems to get some mainstream traction. The device is mainly used for games and media, not for work. 
- **2019**. High Fidelity will focus on a future as application for remote and distributed teams, laying off people. It is too soon for VR. 
- **2020**. The coronavirus immobilizes digital nomads physically but pushes the hoi polloi out of the offices into their own cyber connected existences. 
- **2020**. Linden Lab sells Sansar after laying off people working on the platform. 
- **2020**. Zoom, a listed company meanwhile, is being adopted worldwide as a videoconferencing tool for companies and consumers.