# ATL Quick Reference This is out of date - look to the official wiki for the latest documentation https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference ``` ATL. alpha | 0.0:1.0 elevation | # height | # width | # hidden | true/false rotation | 0:360 detectionModes. basic seeInvisibility senseInvisibility feelTremor seeAll senseAll range | # light. alpha | 0.00:1.00 angle | 0:360 animation | {intensity: 1:10, reverse: true/false, speed: 1:10, type: "X"} attenuation | 0.00:1.00 bright | # color | #XXXXXX coloration | 0:10 (see below) contrast | -1.00:1.00 dim | # luminosity | -1.00:1.00 saturation | -1.00:1.00 shadows | 0.00:1.00 darkness. max | 0:1 (Default 1) min | 0:1 (Default 0) sight. angle | 0:360 attenuation | 0.00:1.00 brightness | -1.00:1.00 color | #XXXXXX contrast | -1.00:1.00 enabled | true/false range | # saturation | -1.00:1.00 visionMode | X (see below) texture. offsetX | #? offsetY | #? rotation | 0:360 scaleX | 0.2:3.0 scaleY | 0.2:3.0 src | img/path.webp tint | #XXXXXX ``` ## ATL.light.animation {type: } "flame" "torch" "pulse" "chroma" "wave" "fog" "sunburst" "dome" "emanation" "hexa" "ghost" "energy" "roiling" "hole" "vortex" "witchwave" "rainbowswirl" "radialrainbow" "fairy" "grid" "starlight" "smokepatch" ## ATL.light.coloration codes 0 - Legacy Coloration 1 - Adaptive Luminance 2 - Internal Halo 3 - External Halo 4 - Color Burn 5 - Internal Color Burn 6 - External Color Burn 7 - Low Absorption 8 - High Absorption 9 - Invert Absorption 10 - Natural Light ## ATL.sight.visionMode basic darkvision monochromatic tremorsense lightAmplification ## Testing `ATL.detectionModes` - NEW `ATL.elevation` - Upgrade/Downgrade/Override value does not revert when effect removed `ATL.hidden` - Does not "unhide" token when effect removed `ATL.light.darkness.min/max` - Darkness Activation Ranges for Token light, but the scene must be dark enough for the light to be ON when effect is added for it to work `ATL.texture.offsetX/Y` - No clue what this is supposed to do.