# ATL Quick Reference
This is out of date - look to the official wiki for the latest documentation
https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference
```
ATL.
alpha | 0.0:1.0
elevation | #
height | #
width | #
hidden | true/false
rotation | 0:360
detectionModes.
basic
seeInvisibility
senseInvisibility
feelTremor
seeAll
senseAll
range | #
light.
alpha | 0.00:1.00
angle | 0:360
animation | {intensity: 1:10, reverse: true/false, speed: 1:10, type: "X"}
attenuation | 0.00:1.00
bright | #
color | #XXXXXX
coloration | 0:10 (see below)
contrast | -1.00:1.00
dim | #
luminosity | -1.00:1.00
saturation | -1.00:1.00
shadows | 0.00:1.00
darkness.
max | 0:1 (Default 1)
min | 0:1 (Default 0)
sight.
angle | 0:360
attenuation | 0.00:1.00
brightness | -1.00:1.00
color | #XXXXXX
contrast | -1.00:1.00
enabled | true/false
range | #
saturation | -1.00:1.00
visionMode | X (see below)
texture.
offsetX | #?
offsetY | #?
rotation | 0:360
scaleX | 0.2:3.0
scaleY | 0.2:3.0
src | img/path.webp
tint | #XXXXXX
```
## ATL.light.animation {type: }
"flame"
"torch"
"pulse"
"chroma"
"wave"
"fog"
"sunburst"
"dome"
"emanation"
"hexa"
"ghost"
"energy"
"roiling"
"hole"
"vortex"
"witchwave"
"rainbowswirl"
"radialrainbow"
"fairy"
"grid"
"starlight"
"smokepatch"
## ATL.light.coloration codes
0 - Legacy Coloration
1 - Adaptive Luminance
2 - Internal Halo
3 - External Halo
4 - Color Burn
5 - Internal Color Burn
6 - External Color Burn
7 - Low Absorption
8 - High Absorption
9 - Invert Absorption
10 - Natural Light
## ATL.sight.visionMode
basic
darkvision
monochromatic
tremorsense
lightAmplification
## Testing
`ATL.detectionModes` - NEW
`ATL.elevation` - Upgrade/Downgrade/Override value does not revert when effect removed
`ATL.hidden` - Does not "unhide" token when effect removed
`ATL.light.darkness.min/max` - Darkness Activation Ranges for Token light, but the scene must be dark enough for the light to be ON when effect is added for it to work
`ATL.texture.offsetX/Y` - No clue what this is supposed to do.