Eraser === ###### tags: `Functions` ## is trigger 勾 vs 不勾 **有**勾選 Is Trigger 的 Collider 在碰觸到其他物件時,判斷該物件的 Tag 是否為 Player: ``` void OnTriggerEnter(Collider other) { if(other.tag == "Player")){ //.... } } ``` **未**勾選 Is Trigger 的 Collider 在碰撞到其他物件時,判斷該物件的 Tag 是否為 Player: ``` void OnCollisionEnter(Collision collision) { if(collision.gameObject.tag == "Player"){ //.... } } ```
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