Board Games Market, Industry Overview, Growth Drivers, Opportunities, and Demand Forecast to 2032 <p><strong>The global <a href="https://www.fortunebusinessinsights.com/board-games-market-104972">board games marke</a>t size was valued at </strong><strong>USD 11.88 billion in 2022 </strong><strong>and is expected to be worth </strong><strong>USD 13.06 billion in 2023</strong><strong>. The market is projected to reach </strong><strong>USD 26.04 billion by 2030</strong><strong>, recording a </strong><strong>CAGR of </strong><strong>10.36% </strong><strong>during the forecast period.</strong></p> <p>Board games, also known as tabletop games, have gained immense popularity in recent years, especially after the COVID-19 pandemic period. As more people were forced to stay indoors during the outbreak, they sought for new ways to participate in various recreational activities at home. This factor boosted the sales of board games. Many market players are innovating their products to make them more complex and help the players create strategies to win a game. Theme-based tabletop games are also appealing more customers as they are usually based on popular movies and TV series. These aspects are predicted to boost the board games market growth.</p> <p><strong>Fortune Business Insights&trade; displays this information in a report titled, "Board Games Market, 2023-2030."</strong></p> <p>&nbsp;</p> <p><strong><u>Get a Free Sample Research Report PDF: <a href="https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/board-games-market-104972">https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/board-games-market-104972</a></u></strong></p> <p><strong><u>LIST OF KEY COMPANIES PROFILED IN THE REPORT</u></strong></p> <ul> <li>Hasbro Inc. (U.S.)</li> <li>Mattel Inc. (U.S.)</li> <li>Buffalo Games LLC (U.S.)</li> <li>Goliath Games (Netherlands)</li> <li>Masters Traditional Games (U.K.)</li> <li>Ravensburger AG (Germany)</li> <li>Gibson Games (U.K.)</li> <li>Rebellion Developments Ltd. (U.K.)</li> <li>CMON Games (Singapore)</li> <li>Asmodee (France)</li> </ul> <p><strong><u>Segments:</u></strong></p> <p><strong>Monopoly to Witness Robust Sales with Rising Demand for Multiplayer Money-Themed Games</strong></p> <p>By game type, the market is divided into monopoly, scrabble, chess, and others. The monopoly segment captured the largest board games market share as the demand for money-themed games is rising among gaming enthusiasts. Since this game can be played by many players, it helps people spend quality time with each other, further boosting the product demand.</p> <p><strong>Customers Aged Above 25 Years to Boost Product Demand Due to Growing Popularity of Movies and TV Series</strong></p> <p>By age group, the market is segmented into 2-5 years, between 5 and 12 years, 12-25 years, and above 25 years. The above 25 years segment held a major market share as more people in this age group are watching TV series and movies on various streaming platforms. This is inspiring market players to introduce tabletop games inspired by these movies, which will further boost their sales.</p> <p><strong>Increasing Product Availability to Boost Customers&rsquo; Preference for Specialty Stores</strong></p> <p>By sales channel, the market is bifurcated into specialty stores, online stores, hypermarkets &amp; supermarkets, and others. The specialty stores segment held a significant market share as these stores have a vast variety of tabletop games, giving customers more options to choose from.</p> <p>With respect to region, the market covers North America, Europe, Asia Pacific, South America, and the Middle East &amp; Africa.</p> <p><strong><u>Report Coverage:</u></strong></p> <p>The report studies the market in detail and covers important areas such as leading companies and top game types. It also offers several key insights into the latest market trends and highlights top industry developments. Besides the abovementioned factors, the report mentions several aspects contributing to the market's growth.</p> <p><strong><u>Drivers and Restraints:</u></strong></p> <p><strong>Growing Popularity of Board Game Bars and Caf&eacute;s to Boost Market Expansion</strong></p> <p>The concept of board game cafes and bars has gained significant popularity in recent years as these places offer a wide range of engaging games to their customers. These activities help people come together and enhance their social skills. Since COVID-19-related lockdown restrictions have been eased across the globe, board game bars and restaurants have witnessed a strong growth in their business. These factors are set to drive the market growth.</p> <p>However, growing access to alternative gaming mediums can hamper the market&rsquo;s growth.</p> <p><strong><u>Regional Insights:</u></strong></p> <p><strong>North American Market to Grow with Increasing Presence of Renowned Product Developers</strong></p> <p>North America captured a dominant share of the global market as the region has a notable presence of leading game developers and is increasing the number of board game conventions. Such initiatives will boost the regional market growth.</p> <p>Europe is predicted to record a commendable CAGR throughout the forecast period due to factors, such as rising demand for educational and strategy-based games and growing disposable incomes of customers.</p> <p><strong><u>Competitive Landscape:</u></strong></p> <p><strong>Market Players to Engage in Partnerships &amp; Collaborations to Maintain Competitive Edge</strong></p> <p>The market consists of several reputed domestic and international companies that are using various growth strategies, such as collaborations, partnerships, mergers, and acquisitions, to retain their top market position. They are also trying to increase their presence on social media platforms to attract young gaming enthusiasts.</p> <p><strong><u>Key Industry Development:</u></strong></p> <p><strong>July 2022 &ndash; </strong>Asmodee, a games publisher, introduced &lsquo;Splendor Duel&rsquo;, a sequel to the original Splendor games. The game is played by two people and lasts less than 30 minutes.</p> <p><u></u><strong>Brouse Detailed Research Report Summary: <a href="https://www.fortunebusinessinsights.com/board-games-market-104972">https://www.fortunebusinessinsights.com/board-games-market-104972</a></strong></p>