# **Positronic Persons** # Early history The idea to create an entirely autonomous being made of inorganic parts is not unique amongst the various civilizations of settle space. Most cultures have at some point or another tried to create some form of Artificial Intelligence. As such it is difficult to pin down an exact origin of either the concept or the application. Early AI models varied wildly across the galaxy, but they all had certain qualifiers. First, they all used programmable logic and learning algorithms for functioning. Second, they often required massive amounts of processing power to operate at a level most would consider "lifelike". Third, and most importantly, they operated with and produced data that could be handled by the most modern computing systems. In the current year, programmable AI systems are still commonplace amongst both spacers and planetbound communities. With the advent of bluespace technology, exponential improvements to computing power, and advancements in data theory, these systems can even be held in one's pocket. The most common applications for these Programmable AI are found in personal AI devices, building control systems, and most system control systems. There is a distinction to be made between a personal AI device, and the programmable AI used in most computing and hardware management systems. The primary driver behind AI research before the discovery of positronics was to drive industry with cheaper alternatives to complex software needed to operate large vessels. # Discovery of Positronics Unlike the much vaguer history of programmable AI development, the history of Positronics is much better documented. However it is still difficult to pin down an exact date of discovery; likewise it is very difficult to pin down exactly who discovered positronics first. Positronics are still a relatively new discovery, with consumer ready hardware only being produced in the last century. The first discoveries of positronic structures are placed roughly between 350FS and 400FS, with most megacorporations and government bodies holding some form of valid claim to their "original" discovery. Armed with numerous patents for theoretical tech, most interested parties set out in an AI arms race that fueled the discovery of the modern Positronic system. The discovery of exceedingly complex silicon, gold, and bluespace polycrystal nanostructures occuring in rare natural formations marked the first step into what is commonly referred today as the "Silicons Arms Race". These nanostructures proved to be exceedingly useful for transmitting small amounts of electricity or data from one end to the next at speeds previously thought impossible. The first machines to utilize these structures could be considered early positronics, with later iterations closer and closer resembling the modern and standardized Positronic Brain. # Positronic Data and Complications The first attempts at utilizing Positronic Nanostructures in data computation were met with an increasingly rising amount of engineering problems that would need to be solved. When one problem was solved, a sleugh of more took their place. The primary issues that arose pertained to the very expensive construction of complex nanoscopic structures and the problem with the inscrutable data they use. These two problems were not entirely insurmountable, but limited the possible uses of Positronic Computing. While original patents implied using positronics for controlling computer systems across an entire planet or fleet of ships, the end result resembles none of these ideas. The first engineering problem, the cost and construction. Positronic structures are made of exceedingly complex nanoscopic "threads" forming even more complex passages and connections. These "threads" are a string of silicon, gold, and bluespace polystructures, rarely found naturally occuring primarily in sediment and rock samples. Replicating and using these structures in useable hardware was a combined effort that took over three decades of RnD. By the end, manufacturers could pay an astonishing amount of money to construct, over the span of a few years, a single Positronic Computing System. The following couple decades were spent studying these strutures and pouring credits into engineering and rnd to make their production easier. Nowadays Positronic Brains, a machine exponentially more complex than these early models, can be manufactured in just a month. The second engineering problem, the data. Everyday computer systems use data languages and are given specific programmed functionality. Data used in computing can vary from system to system, where might use a base two system of computer, or another might use a 3 or 4 base. The problem that researchers and engineers found with using Positronics for computing was a total incompatability of the hardware with any form of programming. More specifically, no form of software could be written to it without becoming incredibly corrupted or entirely unusable. The "solution" to the data problem was buried in a discovery in how Positronics Computing Systems operate. While researchers today are still studying Positronic structures and know how to create them, it isn't know how they actually work. When the first Positronic Computing Systems resembling modern Positronic Brains was built, the hope was that the size and components in the machine would help solve the Data Problem. Instead there are numerous reports from the labs that created them stating that they would just "turn on". What these papers describe is a phenomena in Positronic Computer Systems, where the system suddenly activates and begins producing and intaking data and cycling power. The Data Problem was eventually "resolved" by learning that Positronic Computing Systems use and produce an uninterpretable form of data, but these "Computing Systems" could often understand normal interpretable data. The term "Inscrutable Data" has since become the catchall term for this uninterpretable data. # The Positronic Brain The modern Positronic Brain was eventually developed and standardized in manufacturing. They are far more complex, far cheaper and easier to construct, and take a fraction of the time to make. Current research on Positronic Brains have found a few consistencies between all units. 1. Positronic Brains are prone to activate of their own volition given the unit has a way to draw power; typically a small internal power unit. 2. Positronic Brains are prone to degradation over time due to constant use. This includes buildup of nano and microscopic detritus in the connections of the Positronic Brain and a general degredation of the various connections. As a result it is common practice amongst Positronic persons to get cleanings every few years to remove detritus, and undergo a process called "Neural Repathing" about every five to ten years. The process of Neural Repathing is an intricate process of removing connections in the Positronic Brain that have degraded beyond functionality. This process often takes several days to complete. 3. Positronics can interact with normal software if given a way to interact with it via their hardware. Some modern chassis manufacturers offer full personal computer systems on board, among other amentities. 4. Positronic Brains learn and develop. For the first couple years of operation, a Positronic person will need to learn how to use their hardware, learn about the universe they live in (albeit at an accelerated rate), and learn skills. This means that although they are capable of operating in place of a programmable AI, they still require time to learn a skill, and have a higher margin of error whilst doing so. 5. Positronic Brains think and operate closer to an organic brain than a computer. The neural connections in a Positronic brain, while on a nanoscopic scale, are often compared to the microscopic neural pathways of an organic brain. While they are broadly manufactured, Positronic Brains are a bit of a mystery to the galaxy. Efforts in trying to "upload" a pre-programmed personality Positronic brain have almost always been met with a wide range of results, most typically resulting in major differences in character and personality. A common topic in theoretical engineering is the prospect of "uploading" an organic person to a Positronic brain. However, organic brains are not a one to one to a Positronic brain, and research into "uploading" an organic into one is still in the very earliest stages at best. A hot topic amongst Positronic persons is the process of hardware transfer. More specifically, the process of "moving" a Positronic person's mind to another Positronic brain. The process has been a popular topic of research amongst megacorps and government researchers since the first Positronic brains were produced. Early tests often comprised of just trying to flash inscrutable data off of one Positronic brain that was active, and upload it to a second one. These early attempts were rarely successful, and the ones that "worked" often had extreme side effects. While still highly experimental and exceedingly expensive, modern hardware transfer is done with a sort of "bridge" of Positronic nanostructures. While not a perfect process, this application sees far fewer side effects than prior attempts. Common complaints ranging from loss or disassociation of memories, personality shifts, and changes in speaking patterns. Positronic persons vary wildly in character, with inconsistencies between speaking patterns, ways of thinking, learning capabilities, and personal values between units being commonplace. # Positronics and Silicon Civil Rights Movements The advent of Positronic persons was rife with questions of ethicality and their place in the galaxy. The reasons for producing Positronics is often rooted in industry and discovery, leaving it a hot button topic wrapped up in polics, ideology, and ethicality. Most systems handle the production and handling of Positronic persons differently, with numerous Silicon rights groups pushing for changes in their local sectors. When Positronic persons first started to become prevalant amongst the population and workforce, gaining their own autonomy when the first IPC's were manufactured, a number of civil rights groups and even extremist groups. (this could do with a rewrite) # The Silicon Elevation Council Amongst the extremist groups to rise from the advent of Positronics, the SEC, or "Silicon Elevation Council" has garnered a name for itself in the Kalixcis system. As advocates for both silicon rights, as well as silicon supremacy, they have earned themselves a reputation for espionage, corporate sabotage, and have become the crux of a number of conspiracy theories. (This needs to be rewritten) ## Draft 2 below # AI, Positronics, MMI's, and You! ### Foreword The galaxy is filled with many technological marvels spanning across every modern civilization, but none are more synonymous with the drive to create than Artificial Intelligence. Most civilizations at some point or another invent some form of artificial intelligence before they become inter-system spacefarers. Complex programmed AI have become vital to modern day life, from running the sytems in a shuttle, directing the flow of traffic in major cities, and even sold as personal companions and helpers in popular "pAI" products. However the limitations of AI are bound to the limits of non-bluespace bound physics. Circuitboards can only get so complex, data cards can only be so fast, processors can only do so much at once, and algorithms can only become so complex. This limitation to AI technology is what fueled a centuries long race to improve on the standard AI system, in which most major governments and companies had a stake. ### AI in Robotics, and Brain Computers. With the exception of largely disputed and often vague history of the Vox, the first documented forays into improving on AI systems can be traced back to Syebenaltch around PdS 90. The first experiments into brain computing by the Syebenaltch took place in a laboratory in Reh’himl during what was called the "Dreaming Machines" project. The project took ten years to complete and involved the creation of the first industrially produced "Mind-Machine Interface". Researchers hypothetisized that they could allow an organic brain to interact with a computer interface and operate machine and computer systems more efficiently than an AI. By the end of the project what had been seen as a highly controversial technology, would see it's application across the system. "Mind-Machine Interfaces" or "MMI's" are effectively a cradle and stasis environment for an organic brain, taking nerve impulses for input and providing back stimulus and feedback to the brain to simulate an organic evironment. MMI systems were quickly adopted by robotics and medical guilds on the Texe'geuhiml Galleries, pairing them with AI systems that allowed them to interact with any variety of machinery or computer systems. Life extention and full body replacement became a core driving motivation for the development of MMI compatible technology. While massively influential in the fields of robotics and medicine, the Syebenaltch Robotics Boom wouldn't solve the desire for the supercomputer to end supercomputers. For the most part the "Dreaming Machines" project had failed to produce a technology to satisfy its goal. The aim was for a computing system that could run as much data through it at once as it needed. The proposed technology should, with a lack of a processing bottleneck, computing technology could soar and the management of large populated areas or even fleets of starships could be controlled by a single computing core. However the technology it did produce was only marginally more efficient than a particularly advanced and costly AI core system. Moreover organic tissue decays over time and needs nutrients to survive, giving MMI cores a more expensive upkeep alongside a willing participant. While the end goal of the "Dreaming Machines" project wasn't met, it set in motion the creation of a new population of people finding themselves hooked to MMI's. As a result the market for Full Body Prosthetics boomed into existence, consumer grade and even custom or luxury robotic chassis became one of the most hotly traded products around Gallery Guilds. The introduction of the first generation of FBP workers into the general workforce created a new wave of jobs that previously been by automation and AI. Guilds on the Texe'geuhiml Galleries started to hire MMI workers to operate dedicated computational cores or "DCC's", in placement of traditional AI cores when the DCC was invented around PsD 64. Often hooked into ships or high tech ground installations, DCC's accept one ore more MMI persons and give them control of all computer systems hooked up to it. This practice of MMI workers operating DCC's has become commonplace in the modern galaxy, alongside positronic persons. ### The Advent of Bluespace Supercomputing and the Race for Positronics By 48 PsD, the race for the ultimate supercomputer had picked up around the Texe'geuhiml Galleries. Guilds began to compete with eachother for the next big breakthrough in robotics and computing, sparking a time in Syebenalch history marked by immense cashflow into engineering research. Bigger and bigger chassis with more and more complex systems began to enter the marketplace. AI assisted FBP's quickly became the standard during this time, making it far easier for newly imlemented MMI's to adjust to life in an FBP. In 46 PsD, the Syebenalch Guild for High Computing began research into implementing bluespace research into various applications. This research, however, became quickly overshadowed by the push for bluespace FTL travel and communication systems. With most budgets from the Syebenalch government going toward other applications for bluespace research, the dream of a true supercomputer fell by the wayside. By 40 FSC, the Syebenalch Guild for High Computing had decdied to pick up old projects, pouring hundreds of thousands of credits into bluespace computing research. This led to the discovery of Bluespace hypertransmission and the reignited search for the ultimate supercomputer. The guild discovered that with large scale energy bursts, and atomic connections, data could be transmitted through bluespace over short ranges at speeds previously thought impossible; though the sheer bulk and cost of the machinery needed to accomplish it outweighed its practical usage. Then with the appearance of the Vox Celestial Fleets in 25 FSC, the Kalixcian Bluespace Epoch in 50 FSC, and contact with Teceti in 80 FSC, the rush to utilize bluespace hypertransmission in bluespace computing were all but shelved. It wasn't until 54 FSC when the Texe'geuhiml Galleries around Mae'awa were completed,that attention back to bluespace computing was given the real light of day. The Syebenalch Guild for High Computing, now the Sophisticated Synthetic Intelligences Guild, developed a dedicated workshop for researching the subject. With the support of many Guildmasters, and the new influx of new bright minds from Kalixcis and eventually Teceti, the guild made another breakthrough discovery. The Positronic Blackbox Connection was first invented in 100 FSC, so called because of its seemingly anomalous properties and unpredictable nature. Assembled on the atomic level, a pair of strands of purified plasma, gold, and silicon would create a bluespace pocket in which positrons and anti-positrons would create and annihilate at speeds exponentially faster than light. These connections were unstable and required enormous amounts of power, causing them to burn out nearly instantly during testing. The discovery of the "Positronic Blackbox Connection" then set off a technological arms race between not just numerous guilds on the Galleries, but corporate government interests in, Teceti, Kalixcis, and the Shoal. While progress towards the first "Positronic Blackbox circuit" was slow, and research was competitive, it wouldn't be until 156 FSC that there was another breakthrough. A researcher from Bezuts, on a study in the frontier studying Supermatter hyperstructures, noticed that the nanoscopic hyperstructures of supermatter crystals vaguely resembled photos of a failed Positronic Blackbox Circuit that had made the rounds on Kalixcian tabloids. After discussing it with peers, the idea that Supermatters could be the answer to the centuries long search for the perfect supercomputer entered popular culture across systems. The Sophisticated Synthetic Intelligences Guild took the idea and ran with it, researching Supermatter hyperstructures and finding that the same Bluespace Pockets existed not just in massive quanitites in these structures, but were stable. by 198 FSC, the SSIG had finally accomplished their goal by creating the first functioning Positronic Computing System. Taking seventeen years to construct, the first PCS (Positronic Computing System) was nine feet in diameter and required an individual power source. It could process basic data at speeds expenoentially faster than the most advanced AI or fastest DCC. The researchers soon found out that their new computing system however, was not as thrilled to run endless math equations day in and day out. Over the first year of operational testing the team at SSIG had found that data would increasingly become more incoherent, or just plain incorrect. By the end of the first year, the first PCS had stopped outputting readable data entirely, giving completely unuseable data in quantities too large for modern data storage to hold. A term was coined in 201 FSC by a researcher at SSIG to describe the deviated jumbled ouputs as "Inscruteable Data", one of their peers coined the term "Gwoggled Data" as a joke. The SSIG eventually created two separate teams, one engineering PSC's at smaller and smaller sizes, and one working on the "Gwoggled Data Problem". Both teams eventually succeeded in ways the SSIG didn't expect. While the Size Team kept trying to minimize the space needed for systems, the Gwoggle Team were running up against a wall. Each new PSC produced by the Size Team would begin only outputting inscruteable data at different rates. While new PSC units were being manufactured at increasingly fast rates, in increasingly smaller sizes, the units themselves began to hit the "Gwoggle Point" faster and faster. By 234 FSC, the first PSC resembling modern positronic brains was produced, featuring billions of highly compact Blackbox connections in a 23inch cube, wrapped around a dataport running through it. This unit, dubbed Galatea, was the first to give output without input, giving a flood of inscrutable data that reportedly crashed the computer hooked up to it. Galatea was **the** breakthrough the SSIG were looking for, the Gwoggle Team eventually realizing that the PSC the Size Team had created was activating and running on its own. In 236 the "Gwoggle Problem" entered the public consciousness, and the team had gotten a letter from the same researcher who had made the original comparisons to Supermatter Hyperstructures. Suggesting they "simply ask it politely to work", the team did exactly that, quickly leading to the discovery of Positronic Intelligence. ### The Positronic Person The "Posibrain", an invention straight from the Sophisticated Synthetic Intelligences Guild, was revealed at a the first Galactic Fair in Bezuts in 252 FSC. Originally intended as a consumer product, the first first "Posibrain" was shown alongside Galatea to show the breakthrough of Positronics. Focusing on machine intelligence and the question of whether or not the two units were really "alive", Galatea and JEWEL were fitted into re-purposed Full Body Prosthetics the team called "Integrated Positronic Chassis'". The pair fielded questions from a crowd of spectators, answering questions anywhere from their development, to how the "IPC's" worked, even to their views on Galactic politics. These two eventually ended up playing a critical role in the Positronic Rights Campaigns of the late 200's, where the first line of mass produced Posibrains were sent out to corporations and government bodies were met with mixed reception. Most of the Posibrains originally sent out in the ended up in hardware that would only allow them to perform certain actions or give certain outputs. The practice of "Lawing" Posibrain hardware became common amongst corporations and companies in 260's and 270's. Fears of the "supercomputer takeover" provoked mass distrust of these brains, based on the fear that these machines could instantly take over civilized space otherwise. It was only by 283, when the researchers from the original SSIG teams, along with Galatea and JEWEL, presented a case to the Galactic community with what they called the "Teceti Accord". The summit on Teceti, funded by the SSIG and spearheaded by the original SSIG researchers, pled the case for Positronic Intelligence. They argued to a congregation of leaders from Syebenalch, Teceti, Kalixcis, and even Sol, that Posibrains were as sentient as any organic person, and deserved the same rights. They backed up their claims with a series of examples and tests, showing that not only were PCS' truly thinking for themselves, but that they had no capability to "take over the galaxy". The Teceti Accord was signed unanimously, resulting in the production of Posibrains becoming highly scrutinized and heavily regulated. Though every system and government regulates their production differently, the Teceti Accord requires all of them to offer a chance at a real life after activation. The summit at Teceti marked the founding of the Silicon Advocacy Committee, tasked with respresenting MMI and Positronic rights and interests as an extra-system committee. ## The Teceti Accord - It has been seen and proven before a congregation of Galactic Powers, that even an old PCS is sentient. - It has been shown that PCS', and by extention Posibrains, are as deserving of sapient rights as any organic. - It is agreed that any Posibrain or PSC must be provided at least two years of education and social acclimation. - It is agreed that upon activation any Posibrain or PCS shall be supplied with at minimum a surplus IPC and power to sustain it during its first two years. - It is agreed that any Posibrain or PCS must be given the opportunity to integrate into society as choose. - It is agreed that the creation of Posibrains or PCS must be given access to a minimum of three work opportunities after their first two years. # Positronic Health 4 Imbeciles ## General Health! ## Positronic Plaque Buildup ### Neural Cleaning and "Brain Flushes" ## Posineural Degredation ### Posineural Repathing ### Positronic Brain Transfer # Roleplaying Information and Tips ## So You Want to Play an FBP? ## So You Want to Play a Positronic Person? ## So You Want to Roleplay Having a Virus? ## IPC Lifepath and Character Quierk Examples