# Another simplistic 2p convention set
From the recent discussions in the 2-player convention channel, I realised that most of the times people lose 2-player games due to eager clueing of playables which leaves out little clues in the bank when they are needed for emergency situations.
Therefore, here is a simplistic convention set I came up with for the sake of encouraging more efficient clues and not being too aggressive with clueing playables asap:
## 1-for-1 play clue chop moves
Every 1-for-1 off-chop play clue causes a hard chop move on the clue receiver. Reasoning behind this is that the card could just have been clued later if the clue receiver's chop is not important.
Note that this chop move does not apply when the cluer is in an obvious stalling situation (like locked hand or 8 clues).
## Oldest card focus
Since a 1-for-1 play clue might not be given asap, a new card of must not be able to block this play clue from being given. Hence we define the play clue focus to be always on the oldest card when more than 1 card is touched.
## 2-for-1 play clue focus inversion
We mandate 2-for-1 play clues to be given asap. Not doing so shifts the focus of future play clues being given to the second oldest card.
Additionally, if a player discards a card of the particular type, they are supposed to reset the focus to the oldest card. This came to be primarily useful when we saw that often we do not want touch a m4 while giving a play clue to b1 while the player has b4 -- b1 -- m4 in that order.
## Variant-specific: Rank saves and color play clues
So far we have tried this convention set extensively only for 'No Variant' and 'Rainbow'. In these particular variants, we have assigned color to always mean plays and rank to always mean saves.
## Variant-specific: Early saves
A player is allowed to save any card with rank anywhere in the hand. This includes cards that may not even be critical, for example, you are allowed to save a 3 in the middle of the hand even when none of the 3s is critical.
The primary reason for this convention decision is that Alice can often lose cards that are playable through a card in Bob's hand, but Bob is unaware of it since the 1-for-1 play clue might not have seemed worth it.
## Sample games
Here are some sample games worth looking at to get the feel of the convention set:
NV:
https://hanab.live/replay/577939
https://hanab.live/replay/577909
https://hanab.live/replay/576989
https://hanab.live/replay/576987
Rainbow 5 suits:
https://hanab.live/replay/577071
White & Brown 6 suits:
https://hanab.live/replay/580292
## Credits
Thanks to **melwen** for the countless hours she spent testing this convention set with me.
Special mention to **sjdrodge** and **indego** who also tried out the convention set for a couple of games.